roll
Quinnten 
Character Name
Level
Class
 
Paragon Path
 
Epic Destiny
3750 
Total XP
Race
Medium 
Size
 
Age
Male 
Gender
 
Height
 
Weight
Unaligned 
Alignment
 
Deity
 
Adventuring Company
 
Player Name
INITIATIVE
BONUS
ABIL
1/2 LVL
MISC
Initiative
1
2
 
CONDITIONAL MODIFIERS
 
ABILITY SCORES
SCORE
ABILITY
ABIL MOD
MOD + 1/2 LVL
16
STR
Strength
+3
 
10
CON
Constitution
+0
 
12
DEX
Dexterity
+1
 
10
INT
Intelligence
+0
 
8
WIS
Wisdom
-1
 
20
CHA
Charisma
+5
 
HIT POINTS
MAX HP
HEALING SURGES
BLOODIED
SURGE VALUE
SURGES/DAY
1/2 HP
1/4 HP
37
18
9
6
SKILLS
ABIL +
TRND
ARMOR
BONUS
SKILL NAME
1/2 LVL
(+5)
PENALTY
MISC
DEX
3
 
0
 
INT
2
5
 
STR
5
5
0
 
CHA
7
 
 
CON
2
 
0
 
WIS
1
 
 
INT
2
 
 
WIS
1
5
 
WIS
1
 
 
WIS
1
 
 
INT
2
 
 
DEX
3
 
0
 
CHA
7
 
 
DEX
3
 
0
 
DEFENSES
10 +
ARMOR/
SCORE
1/2 LVL
ABIL
CLASS
FEAT
ENH
MISC
AC
18
12
5
 
 
1
 
CONDITIONAL MODIFIERS
 
10 +
SCORE
1/2 LVL
ABIL
CLASS
FEAT
ENH
MISC
FORT
17
12
3
 
 
1
1
10 +
SCORE
1/2 LVL
ABIL
CLASS
FEAT
ENH
MISC
REF
15
12
1
 
 
1
1
10 +
SCORE
1/2 LVL
ABIL
CLASS
FEAT
ENH
MISC
WILL
21
12
5
2
 
1
1
SPECIAL DEFENSES
SAVING THROWS
 
RESISTS
FEATS
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
MOVEMENT
SCORE
BASE
ARMOR
ITEM
MISC
Speed
6
6
 
 
 
SPECIAL MOVEMENT
 
SENSES
SCORE
PASSIVE SENSE
BONUS
Passive Insight
16
10 +
6
Passive Perception
11
10 +
1
SPECIAL SENSES
Normal Vision 
CLASS / PATH / DESTINY FEATURES
 
 
 
 
 
 
 
 
 
 
 
 
 
POWERS
At-Will
[RESET USAGE]
Encounter
[RESET USAGE]
Daily
 
 
 
 
 
 
 
 
 
 
 
 
 
LANGUAGES
Common
Draconic
 
 
 
RITUALS / ALCHEMY
 
 
 
 
 
 
 
 
 
 
 
COINS AND OTHER WEALTH

Money on hand: 36 gp

Stored money: 0 gp

MAGIC ITEMS
WEAPON
WEAPON
IMPLEM.
IMPLEM.
ARMS
FEET
HANDS
HEAD
RING
RING
WAIST
 
 
 
 
 
 
 
 
 
 
 
 
PERSONALITY TRAITS
Quinn never had any ambitions beyond inheriting his family's farm and living a very normal life. However since he discovered his powers, he's been a little more than worried about the situation. Generally he's always a little worried, but sometimes can become manic about the situation. Further compounding is that he's extremely resolute about getting rewards or getting paid. These rewards could incorporate a monetary value or even just a hint or rumour about something that might help him out of his problem. However, he still tends to do good, by not taking the overtly evil jobs out there. He was, and willing will be again, a common farmer so he can sympathize with the situation on the common man.
MANNERISMS AND APPEARANCE
Quinn is of average height and build. He has brown hair, and brown eyes. His clothing wouldn't be amiss in most farming communities especially since he did, in fact come from a family of farmers. He always carries his walking stick that doubles as his implement staff for wielding his various cursed draconic powers. Because of his constant worrying about his very soul, Quinn allways has the look of being a bit dishelved, but not too much since that would ruin his average, normal look that he strives for.
OTHER EQUIPMENT
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
COMPANIONS AND ALLIES
SESSION AND CAMPAIGN NOTES
Quinnten was born to an average family of farmers. He had a normal childhood, where he was only focused on being a farmer that would one day take over his family farm. He didn't dream about having grand adventures, looting massive coffers, or travelling to strange far off places. He was content in his place in life, and that's where he wanted to stay. However, that all changed one day when Quinn was cleaning out the stables at the end of the night. He was about to blow out the candle that he had lit, when a great burst of flame erupted from his mouth instead. Panicking, Quinn managed to get all of the animals out of the stables before the fire consumed it. That was the first and very overt demonstration of something that was happening to him. Over the next week, dozens of other, smaller events occurred that cemented in Quinn's mind that he was the cause. This was especially apparant when he could actually the fire breathing.

Vowing to rid himself of this power, Quinn left his farm in search of anyone or anything that could help him. But it wasn't too long that he found out that the coin that he had spent his life collecting, didn't last that long away from his home. So Quinn found himself taking odd jobs, here and there, like a blacksmith assistant or deliverying a letter. It wasn't until after an encounter with a group of brigands that Quinn thought of leveraging his powers to get more dangerous, but high paying employment. Plus, people in those circles tend to rub elbows with the strange and Quinn might be able to find some rumour to follow to eventually rid him of his curse.