Race
Medium
Size
Age
Male
Gender
Height
Weight
Unaligned
Alignment
Deity
Adventuring Company
Player Name
INITIATIVE
CONDITIONAL MODIFIERS
ABILITY SCORES
SCORE
ABILITY
ABIL MOD
MOD + 1/2 LVL
HIT POINTS
MAX HP
HEALING SURGES
BLOODIED
SURGE VALUE
SURGES/DAY
1/2 HP
1/4 HP
37
18
9
6
SKILLS
ABIL +
TRND
ARMOR
BONUS
SKILL NAME
1/2 LVL
(+5)
PENALTY
MISC
DEFENSES
CONDITIONAL MODIFIERS
MOVEMENT
SPECIAL MOVEMENT
SENSES
SPECIAL SENSES
Normal Vision
RACE FEATURES
CLASS / PATH / DESTINY FEATURES
POWERS
At-Will
[RESET USAGE]
Encounter[RESET USAGE]
DailyLANGUAGES
Common
Draconic
COINS AND OTHER WEALTH
Money on hand: 36 gp
Stored money: 0 gp
MAGIC ITEMS
WEAPON
WEAPON
IMPLEM.
Staff of Ruin +1 (E)
IMPLEM.
ARMOR
ARMS
FEET
HANDS
HEAD
NECK
RING
RING
WAIST
PERSONALITY TRAITS
Quinn never had any ambitions beyond inheriting his family's farm and living a very normal life. However since he discovered his powers, he's been a little more than worried about the situation. Generally he's always a little worried, but sometimes can become manic about the situation. Further compounding is that he's extremely resolute about getting rewards or getting paid. These rewards could incorporate a monetary value or even just a hint or rumour about something that might help him out of his problem. However, he still tends to do good, by not taking the overtly evil jobs out there. He was, and willing will be again, a common farmer so he can sympathize with the situation on the common man.
MANNERISMS AND APPEARANCE
Quinn is of average height and build. He has brown hair, and brown eyes. His clothing wouldn't be amiss in most farming communities especially since he did, in fact come from a family of farmers. He always carries his walking stick that doubles as his implement staff for wielding his various cursed draconic powers. Because of his constant worrying about his very soul, Quinn allways has the look of being a bit dishelved, but not too much since that would ruin his average, normal look that he strives for.
COMPANIONS AND ALLIES
SESSION AND CAMPAIGN NOTES
Quinnten was born to an average family of farmers. He had a normal childhood, where he was only focused on being a farmer that would one day take over his family farm. He didn't dream about having grand adventures, looting massive coffers, or travelling to strange far off places. He was content in his place in life, and that's where he wanted to stay. However, that all changed one day when Quinn was cleaning out the stables at the end of the night. He was about to blow out the candle that he had lit, when a great burst of flame erupted from his mouth instead. Panicking, Quinn managed to get all of the animals out of the stables before the fire consumed it. That was the first and very overt demonstration of something that was happening to him. Over the next week, dozens of other, smaller events occurred that cemented in Quinn's mind that he was the cause. This was especially apparant when he could actually the fire breathing.
Vowing to rid himself of this power, Quinn left his farm in search of anyone or anything that could help him. But it wasn't too long that he found out that the coin that he had spent his life collecting, didn't last that long away from his home. So Quinn found himself taking odd jobs, here and there, like a blacksmith assistant or deliverying a letter. It wasn't until after an encounter with a group of brigands that Quinn thought of leveraging his powers to get more dangerous, but high paying employment. Plus, people in those circles tend to rub elbows with the strange and Quinn might be able to find some rumour to follow to eventually rid him of his curse.
Vowing to rid himself of this power, Quinn left his farm in search of anyone or anything that could help him. But it wasn't too long that he found out that the coin that he had spent his life collecting, didn't last that long away from his home. So Quinn found himself taking odd jobs, here and there, like a blacksmith assistant or deliverying a letter. It wasn't until after an encounter with a group of brigands that Quinn thought of leveraging his powers to get more dangerous, but high paying employment. Plus, people in those circles tend to rub elbows with the strange and Quinn might be able to find some rumour to follow to eventually rid him of his curse.