roll
Syric 
Character Name
Level
Class
 
Paragon Path
 
Epic Destiny
16499 
Total XP
Race
Medium 
Size
 
Age
 
Gender
 
Height
 
Weight
Unaligned 
Alignment
Mesilim/Kue 
Deity
 
Adventuring Company
ERROR 404 
Player Name
INITIATIVE
BONUS
ABIL
1/2 LVL
MISC
Initiative
6
4
4
CONDITIONAL MODIFIERS
 
ABILITY SCORES
SCORE
ABILITY
ABIL MOD
MOD + 1/2 LVL
15
STR
Strength
+2
 
11
CON
Constitution
+0
 
22
DEX
Dexterity
+6
 
10
INT
Intelligence
+0
 
11
WIS
Wisdom
+0
 
10
CHA
Charisma
+0
 
HIT POINTS
MAX HP
HEALING SURGES
BLOODIED
SURGE VALUE
SURGES/DAY
1/2 HP
1/4 HP
58
29
14
5
SKILLS
ABIL +
TRND
ARMOR
BONUS
SKILL NAME
1/2 LVL
(+5)
PENALTY
MISC
DEX
10
5
0
 
INT
4
5
2
STR
6
5
0
 
CHA
4
 
2
CHA
4
 
 
CON
4
 
0
 
WIS
4
 
 
INT
4
 
 
WIS
4
 
 
CHA
4
 
 
WIS
4
 
 
INT
4
 
 
DEX
10
5
0
6
CHA
4
 
 
DEX
10
 
0
 
DEFENSES
10 +
ARMOR/
SCORE
1/2 LVL
ABIL
CLASS
FEAT
ENH
MISC
AC
23
14
8
 
 
1
 
CONDITIONAL MODIFIERS
10 +
SCORE
1/2 LVL
ABIL
CLASS
FEAT
ENH
MISC
FORT
19
14
2
1
 
2
 
10 +
SCORE
1/2 LVL
ABIL
CLASS
FEAT
ENH
MISC
REF
23
14
6
1
 
2
 
10 +
SCORE
1/2 LVL
ABIL
CLASS
FEAT
ENH
MISC
WILL
16
14
 
 
 
2
 
SPECIAL DEFENSES
SAVING THROWS
RESISTS
 
MOVEMENT
SCORE
BASE
ARMOR
ITEM
MISC
Speed
6
6
 
 
 
SPECIAL MOVEMENT
 
SENSES
SCORE
PASSIVE SENSE
BONUS
Passive Insight
14
10 +
4
Passive Perception
21
10 +
11
SPECIAL SENSES
Darkvision Vision 
LANGUAGES
Common
Deep Speech
 
 
 
COINS AND OTHER WEALTH

Money on hand: 5 gp; 8 sp

Stored money: 0 gp

MAGIC ITEMS
WEAPON
IMPLEM.
IMPLEM.
ARMOR
ARMS
FEET
HANDS
NECK
RING
RING
WAIST
 
 
 
 
 
 
 
 
 
 
PERSONALITY TRAITS
Very quiet, prefers to observe before taking measured action
MANNERISMS AND APPEARANCE
Syric is an odd student of the arcane arts, channeling his magical talents into Spells of teleportation, destruction, being unseen, tracking and observing, but his most notable magical abilities stem from the shaping of his Arcane power into a conjured Shadow-energy construct of slowly undulating black fire which he calls The Black Bow.

This bow fires Arrows made of magical spell energy imbued with the myriad destructive spells that he knows.
COMPANIONS AND ALLIES
Pic
http://imgur.com/JVjDXmy
Pog
http://imgur.com/ODTfojv
SESSION AND CAMPAIGN NOTES
Greatbow +special ammo (conjured bow the fires spells shaped like arrows)
Spells = Alchemist Essence Ammo (Acid, Cold, Fire, Lightning, Poison)
Standard attack plus:
Area burst 1 within weapon range
+8 vs REF
HIT: targets take 2d6 ____ dmg MISS: half dmg

Ask GM about getting more Element tags for arrows as the game goes on (Radiant, Necrotic, etc.)

Feats to get
unexpected flourish, wasteland wanderer