Race
Medium
Size
57
Age
Male
Gender
6'10"
Height
318 lbs
Weight
Good
Alignment
Guerro
Deity
Adventuring Company
Player Name
INITIATIVE
CONDITIONAL MODIFIERS
ABILITY SCORES
SCORE
ABILITY
ABIL MOD
MOD + 1/2 LVL
HIT POINTS
MAX HP
HEALING SURGES
BLOODIED
SURGE VALUE
SURGES/DAY
1/2 HP
1/4 HP
25
12
7
8
SKILLS
ABIL +
TRND
ARMOR
BONUS
SKILL NAME
1/2 LVL
(+5)
PENALTY
MISC
DEFENSES
CONDITIONAL MODIFIERS
SPECIAL DEFENSES
SAVING THROWS
RESISTS
MOVEMENT
SPECIAL MOVEMENT
SENSES
SPECIAL SENSES
Normal Vision
RACE FEATURES
Dragonborn Subrace
Standard Dragonborn Racial Traits
History Bonus
Intimidate Bonus
Dragonborn Racial Power
CLASS / PATH / DESTINY FEATURES
Archer Warlord Optional Choice
Standard Warlord Armor Features
POWERS
At-Will
Opportunity Attack
[RESET USAGE]
Encounter[RESET USAGE]
DailyLANGUAGES
Common
Draconic
RITUALS / ALCHEMY
COINS AND OTHER WEALTH
Money on hand: 21 gp
Stored money: 0 gp
MAGIC ITEMS
WEAPON
WEAPON
IMPLEM.
IMPLEM.
ARMOR
ARMS
FEET
HANDS
HEAD
NECK
RING
RING
WAIST
PERSONALITY TRAITS
Protective, Bombastic, Self-assured, Absent-minded, Violent, Occasional Gentleman
MANNERISMS AND APPEARANCE
Vaguely like a stocky, humanoid green dragon, except with a large throat patch that inflates dramatically shortly before he uses his breath weapon.
COMPANIONS AND ALLIES
SESSION AND CAMPAIGN NOTES
Free language: Primordial
Theme: Yerasol Veteran (2 Prestige in Risur, Display of Heroism)
Display of Heroism
Seeing an ally in peril, you rush into harm’s way and cover his escape.
Yerasol Veteran Utility 1 * Martial
Standard Action Encounter
Effect: Shift 3 squares. One bloodied or unconscious ally adjacent to you can spend a
healing surge and may stand as a free action. You may then switch spaces with that
ally. You and that ally gain a +2 bonus to all defenses until the end of your next turn.
Theme: Yerasol Veteran (2 Prestige in Risur, Display of Heroism)
Display of Heroism
Seeing an ally in peril, you rush into harm’s way and cover his escape.
Yerasol Veteran Utility 1 * Martial
Standard Action Encounter
Effect: Shift 3 squares. One bloodied or unconscious ally adjacent to you can spend a
healing surge and may stand as a free action. You may then switch spaces with that
ally. You and that ally gain a +2 bonus to all defenses until the end of your next turn.