Race
Medium
Size
28
Age
Male
Gender
6"1'
Height
180lbs
Weight
Good
Alignment
Corellon
Deity
Adventuring Company
undefined
Player Name
INITIATIVE
CONDITIONAL MODIFIERS
ABILITY SCORES
SCORE
ABILITY
ABIL MOD
MOD + 1/2 LVL
HIT POINTS
MAX HP
HEALING SURGES
BLOODIED
SURGE VALUE
SURGES/DAY
1/2 HP
1/4 HP
24
12
6
8
SKILLS
ABIL +
TRND
ARMOR
BONUS
SKILL NAME
1/2 LVL
(+5)
PENALTY
MISC
DEFENSES
CONDITIONAL MODIFIERS
MOVEMENT
SPECIAL MOVEMENT
SENSES
SPECIAL SENSES
Low-light Vision
RACE FEATURES
Arcana Bonus
History Bonus
POWERS
At-Will
[RESET USAGE]
Encounter[RESET USAGE]
DailyLANGUAGES
Common
Elven
RITUALS / ALCHEMY
COINS AND OTHER WEALTH
Money on hand: 5 gp
Stored money: 0 gp
MAGIC ITEMS
WEAPON
WEAPON
IMPLEM.
IMPLEM.
ARMOR
ARMS
FEET
HANDS
HEAD
NECK
RING
RING
WAIST
PERSONALITY TRAITS
Calm, draped in his whirling silver cloak, graceful as a feather, Corunír has an etherial presence upon the battlefield, his longsword and shield flashing, and his piercing voice crying orders, rising above the din. Although one of the youngest Eladrin ever appointed the position of Guard Captain of Luimeril, Corunír’s youth belies his talent as a leader of men. He has a fine tactician’s mind, and possesses the rare skill to perceive the flow of a battle whilst stuck in the chaos of its centre.
Shortly after his appointment, the council who govern the small village of Luimeril (Corunír’s birthplace & home) ordered the village to join the Retreat and flee Cormanthor forever. Corunír and his Guard were ordered to work as a rear guard of sorts, maintaining safety and order amongst the villagers as they left their homes.
One night, whilst patrolling the forest surrounding the now desolate village, the air filled suddenly with thick choking smoke and hellish shrieks, and they were overwhelmed by a raiding party of hulking, terrible creatures of flame.
Corunír awoke injured, lost and alone amid the smoking wreckage of Luimeril. He searched for his lost guardsmen for days as his wounds steadily worsened. Finally he reached Shadowdale - a human township on the banks of the Ashaba, and near death, sought refuge there.
Two months passed as Corunír recovered, and reports of the attacks on the roads continued to grow. One day he received a message from the town’s ruler, Lord Mourngrym - a band of willing adventurers was being assembled to investigate the strange happenings. Corunír was expected to join this party to repay the Mourngrym’s kindness in having taken him in and housing him during his recovery.
Corunír had his doubts about joining this band of inexperienced adventurers, but he knew that it would give him a chance to begin the search for his lost Guardsmen once again.
He would educate these mortals in the ways of battle, its elegance. He would find his men, and find his honour again.
Shortly after his appointment, the council who govern the small village of Luimeril (Corunír’s birthplace & home) ordered the village to join the Retreat and flee Cormanthor forever. Corunír and his Guard were ordered to work as a rear guard of sorts, maintaining safety and order amongst the villagers as they left their homes.
One night, whilst patrolling the forest surrounding the now desolate village, the air filled suddenly with thick choking smoke and hellish shrieks, and they were overwhelmed by a raiding party of hulking, terrible creatures of flame.
Corunír awoke injured, lost and alone amid the smoking wreckage of Luimeril. He searched for his lost guardsmen for days as his wounds steadily worsened. Finally he reached Shadowdale - a human township on the banks of the Ashaba, and near death, sought refuge there.
Two months passed as Corunír recovered, and reports of the attacks on the roads continued to grow. One day he received a message from the town’s ruler, Lord Mourngrym - a band of willing adventurers was being assembled to investigate the strange happenings. Corunír was expected to join this party to repay the Mourngrym’s kindness in having taken him in and housing him during his recovery.
Corunír had his doubts about joining this band of inexperienced adventurers, but he knew that it would give him a chance to begin the search for his lost Guardsmen once again.
He would educate these mortals in the ways of battle, its elegance. He would find his men, and find his honour again.
MANNERISMS AND APPEARANCE
Corunír has all the marks of a fine Eladrin Captain - tall, lithe, athletic & graceful. Subtle differences in his appearance, however, always set him somewhat apart from his fellowmen. Pale even for one of his kind, his long hair is the colour of the purest silver, and incredibly fine. His eyes too, rather than the deep blue or green usual to his kind, are instead a pale greyish yellow. Eschewing a Captain's standard mail, he chooses instead to wear well worn hide armour, swathed in a long silvery cloak that he is rarely seen without. Due to his unusual dress and appearance, upon his appointment to Captain, he was given the name Celebedhel, or Silver One by the men he was to command. Now, as each day passes he bows his head, filled with shame, and touches the Captain’s wreath he still wears, whispering to himself a promise to find the lost men who gave him that name.
COMPANIONS AND ALLIES
SESSION AND CAMPAIGN NOTES