roll
Sevren Balducci 
Character Name
Level
Class
 
Paragon Path
 
Epic Destiny
2250 
Total XP
Medium 
Size
48 
Age
male 
Gender
5'11" 
Height
145 
Weight
Unaligned 
Alignment
The Raven Queen 
Deity
 
Adventuring Company
 
Player Name
INITIATIVE
BONUS
ABIL
1/2 LVL
MISC
Initiative
 
1
 
CONDITIONAL MODIFIERS
 
ABILITY SCORES
SCORE
ABILITY
ABIL MOD
MOD + 1/2 LVL
10
STR
Strength
+0
 
13
CON
Constitution
+1
 
11
DEX
Dexterity
+0
 
18
INT
Intelligence
+4
 
16
WIS
Wisdom
+3
 
10
CHA
Charisma
+0
 
HIT POINTS
MAX HP
HEALING SURGES
BLOODIED
SURGE VALUE
SURGES/DAY
1/2 HP
1/4 HP
35
17
8
7
SKILLS
ABIL +
TRND
ARMOR
BONUS
SKILL NAME
1/2 LVL
(+5)
PENALTY
MISC
DEX
1
 
0
2
INT
5
5
2
STR
1
 
0
 
CHA
1
 
 
CHA
1
 
 
CON
2
 
0
 
WIS
4
5
 
INT
5
5
 
WIS
4
 
 
CHA
1
 
 
WIS
4
 
 
INT
5
 
 
DEX
1
 
0
2
CHA
1
 
 
DEX
1
 
0
 
DEFENSES
10 +
ARMOR/
SCORE
1/2 LVL
ABIL
CLASS
FEAT
ENH
MISC
AC
17
11
6
 
 
 
 
CONDITIONAL MODIFIERS
 
10 +
SCORE
1/2 LVL
ABIL
CLASS
FEAT
ENH
MISC
FORT
14
11
1
1
 
 
1
10 +
SCORE
1/2 LVL
ABIL
CLASS
FEAT
ENH
MISC
REF
15
11
4
 
 
 
 
10 +
SCORE
1/2 LVL
ABIL
CLASS
FEAT
ENH
MISC
WILL
15
11
3
1
 
 
 
SPECIAL DEFENSES
SAVING THROWS
RESISTS
 
FEATS
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
MOVEMENT
SCORE
BASE
ARMOR
ITEM
MISC
Speed
6
6
 
 
 
SPECIAL MOVEMENT
 
SENSES
SCORE
PASSIVE SENSE
BONUS
Passive Insight
14
10 +
4
Passive Perception
19
10 +
9
SPECIAL SENSES
Low-light Vision 
CLASS / PATH / DESTINY FEATURES
 
 
 
 
 
 
 
 
 
 
 
 
 
 
LANGUAGES
Common
Dwarven
 
 
 
RITUALS / ALCHEMY
 
 
 
 
 
 
 
 
COINS AND OTHER WEALTH

Money on hand: 1,922 gp

Stored money: 0 gp

MAGIC ITEMS
WEAPON
WEAPON
IMPLEM.
ARMOR
ARMS
FEET
HANDS
HEAD
NECK
RING
RING
WAIST
 
 
 
 
 
 
 
 
 
 
 
PERSONALITY TRAITS
Intensely interested in the study of magic artifacts and their construction, Sevren is an impulse shopper. He eagerly snaps up anything he suspects might help him better manipulate the strands of magic has been so fascinated by for the last 50 years. He is not easily impressed by others, after all he grew up among other Shadar Kai, famous for their constant boasting and squabbling over power. He plans to become famous through his inventions and is searching for the perfect idea to rocket him to success. While researching his next big idea he always has a one track mind, and is annoyed when he cannot put his complete focus on the project.
MANNERISMS AND APPEARANCE
Tall for his kind, Sevren finds he blends in well as long as he keeps the hood of his cloak up. He is just entering his prime as he nears the age of 50 and feels he has accumulated the knowledge needed to really put his mark on the world. He often uses the fact that others can be disturbed by his jet black eyes to his advantage, counting it as a victory each time a shopkeeper grants a discount under his unnerving stare. He has some passionate interests that come and go as he seeks to create the next great market fad, and will excitedly discuss his plans with anyone who will listen. He relishes these conversations, as it is an outlet for him to tell others of his great ideas and how they will make him a household name throughout Korvosa. He often becomes so focused in his experiments that he forgets to change his own clothes and loses track of time.
OTHER EQUIPMENT
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
COMPANIONS AND ALLIES
Sevren had saved up nearly 100 gold pieces to invest in his next invention, and the interest shown for his idea of enchanted garments convinced him it was time to make a move. The next day he made his way to Midland and went straight to Worsted Could Happen, his favorite clothier. He informed Stanley, the proprietor, that he would be purchasing three silk garments. Stanley found this a bit unusual, but let Sevren know a shipment was arriving the next day and that he could pick them up then. Unfortunately for Sevren, the young apprentice working for Stanley was also in the employ of Gaedren Lamm, whom Sevren had the displeasure of being acquainted with in his early days in the city.

Sevren was just finding his place in the city when Gaedren approached him with an offer to pay him for some odd jobs. At first it was simple, repairing and mending ripped cloaks and shirts. It wasn't glamorous but he could at least afford to rent a space to sleep in a flophouse in the Shingles. Soon, however he found out that the reason there were so many repairs to be made is that they were coming from thugs and pickpockets who had gotten into fights and barely escaped the law. Unhappy that he had been led into helping these men and getting nothing out of it, he angrily told Gaedren he could take his torn shirts elsewhere and that it was a waste of his skills anyway. Gaedren said he was a fool for thinking he could just walk away, and has harassed Sevren mercilessly ever since.

The boy passed the word on to Gaedren that Sevren would be returning the next day and that he would make for a juicy target.

By the next morning Sevren had grown extremely impatient, as he could not proceed any further without the garments to experiment with. He excitedly made his way back towards the store, paying no mind to other people as he strode through the crowds. Taking the fastest path to the store as he always did, he was just coming to the end of an alleyway when a large man stepped into it from the road. Just as Sevren was about to excuse himself past, another man landed lightly behind him after dropping down from an adjacent rooftop. He recognized them both from his early days in the city as two of Gaedren's goons and immediately knew he was in trouble. He had brought along a small, hollow, ceramic globe inscribed crude symbols he had purchased last year. He had been told that it would blind anyone near it when thrown to the ground. He had brought it along just in case something like this happened.

As he tossed it to the ground he squeezed his eyes shut and waited for nasty surprise that awaited his two assailants. Instead...they began to laugh. He slowly opened his eyes to see that his blinding bomb had been nothing more that a ceramic pot with vinegar inside. He tried to run, but the men quickly knocked him to the ground and made off with his hard earned coin. Furious, Sevren now seeks revenge on the men who robbed him as well as the old crook who has wronged him for the last time.
SESSION AND CAMPAIGN NOTES
Growing up in the Shadowfell was not pleasant for Sevren. He found his interest in arcane experimentation was ridiculed, as his peers boasted of their deeds in battle. He kept up appearances by training with his staff, but his passion remained with understanding how magic worked. He left the Shadowfell when he was 25, as he could feel his abilities being held back by the very nature of the land he grew up in. He had heard stories of Korvosa and the history surrounding the city, and knew it would be a place his mind would be able to flourish.

His journey to Korvosa was inspired for two reasons. He is extremely interested in the ruins in the surrounding area, and sees the population of the city as the perfect place to make a name for himself through his innovative creations. None of his ideas have taken off yet...but it is just a matter of time.

He is keenly interested in using his discoveries and ability to enchant armor to secure a contract with one of the military groups in the city, but this is a pipe dream at the moment as he lacks the proper connections. He has kept himself in coin by repairing adventurer's equipment, and enchanting it as they prepare to leave the city. This has only served to heighten his curiosity about what lies in the ruins outside the city.

His recently spent an evening in South Shore, trying to determine how much interest there would be in clothes that could repel wrinkles, as well as remain spotless, even if the wearer were to venture through the Vaults below the city.