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Marazzo DiGrassi 
Character Name
Level
Class
 
Paragon Path
 
Epic Destiny
 
Total XP
Race
Medium 
Size
 
Age
Male 
Gender
 
Height
 
Weight
Unaligned 
Alignment
Kord 
Deity
 
Adventuring Company
 
Player Name
INITIATIVE
BONUS
ABIL
1/2 LVL
MISC
Initiative
3
 
 
CONDITIONAL MODIFIERS
 
ABILITY SCORES
SCORE
ABILITY
ABIL MOD
MOD + 1/2 LVL
18
STR
Strength
+4
 
12
CON
Constitution
+1
 
16
DEX
Dexterity
+3
 
8
INT
Intelligence
-1
 
12
WIS
Wisdom
+1
 
10
CHA
Charisma
+0
 
HIT POINTS
MAX HP
HEALING SURGES
BLOODIED
SURGE VALUE
SURGES/DAY
1/2 HP
1/4 HP
30
15
7
8
SKILLS
ABIL +
TRND
ARMOR
BONUS
SKILL NAME
1/2 LVL
(+5)
PENALTY
MISC
DEX
3
5
-1
 
INT
-1
 
 
STR
4
5
-1
 
CHA
0
 
 
CHA
0
 
 
CON
1
 
-1
 
WIS
1
 
 
INT
-1
 
 
WIS
1
 
 
CHA
0
 
 
WIS
1
5
2
INT
-1
 
 
DEX
3
5
-1
 
CHA
0
 
 
DEX
3
 
-1
 
DEFENSES
10 +
ARMOR/
SCORE
1/2 LVL
ABIL
CLASS
FEAT
ENH
MISC
AC
16
10
6
 
 
 
 
CONDITIONAL MODIFIERS
 
10 +
SCORE
1/2 LVL
ABIL
CLASS
FEAT
ENH
MISC
FORT
16
10
4
1
 
 
1
10 +
SCORE
1/2 LVL
ABIL
CLASS
FEAT
ENH
MISC
REF
15
10
3
1
 
 
1
10 +
SCORE
1/2 LVL
ABIL
CLASS
FEAT
ENH
MISC
WILL
12
10
1
 
 
 
1
SPECIAL DEFENSES
SAVING THROWS
 
RESISTS
 
FEATS
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
MOVEMENT
SCORE
BASE
ARMOR
ITEM
MISC
Speed
6
6
 
 
 
SPECIAL MOVEMENT
 
SENSES
SCORE
PASSIVE SENSE
BONUS
Passive Insight
11
10 +
1
Passive Perception
16
10 +
6
SPECIAL SENSES
Normal Vision 
CLASS / PATH / DESTINY FEATURES
Ranger Fighting Style
Hybrid Ranger Reflex
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
POWERS
At-Will
[RESET USAGE]
Encounter
[RESET USAGE]
Daily
 
 
 
 
 
 
 
 
 
 
 
 
 
 
LANGUAGES
Common
Elven
 
 
 
RITUALS / ALCHEMY
 
 
 
 
 
 
 
 
 
 
 
COINS AND OTHER WEALTH

Money on hand: 5 gp

Stored money:

MAGIC ITEMS
WEAPON
WEAPON
IMPLEM.
IMPLEM.
ARMOR
ARMS
FEET
HANDS
HEAD
NECK
RING
RING
WAIST
 
 
 
 
 
 
 
 
 
 
 
 
PERSONALITY TRAITS
Cunning, and calculating. Marazzo is the heir to a noble family in Hayven and dispite his current standing, he acts as such. he is often comes off as a bit pompous, and his fair complexion and propper speech often gains him a reputation as a bit of a dandy. However, this couldnt be further from the truth. He despises weakness and revels in every opportunity to test his torsskills against a strong opponent. He is extremely compedative in combat often heckleing fellow combatants who struggle in the fray, its his form of encouragement to his allies.
MANNERISMS AND APPEARANCE
Often considered a dandy at a first impression Marazzo speaks in the way common amoungst the nobility of Hayvern. He also enjoys dressing well when in the proper company which only furthers his negative rap. he often wears a wide brimmed hat adorned with a large fluffy feather, and wears hide armor trimmed with fine furs. A bit of a blade collector at his hips Digrassi wers not only a finely crafted longsword, with an intricate basket guard (a relic of his wealthy past), a deeply engraved elven scimitar( won in a duel against a particuarly skilled cave elf) and a tribal kopesh adorned with feathers, leathers and beads, which despite its primal crafting is perfectly balanced ( taken from a shifter chieften whose technique couldnt match his fine blade)
OTHER EQUIPMENT
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
COMPANIONS AND ALLIES
SESSION AND CAMPAIGN NOTES
Born into nobility Marazzo Savioli once studied under the finest tutors and instructors the world over. He never really took well to most of his studies only excelling in sport and in the studies of nature and the landscapes of the world. While a skilled naturalist at the age of 15 he didnt find his true niche untill a year later. At the age of 16 as is customary within the nobility the young men of the families must begin to train at fencing that should the opportunity arise they could defend the honor of their prestigious family names. He quickly outclassed his first two instructors and the need for a truly gifted teacher quickly made itself known. Marazzo would soon find his match an in a woman no less! The Swordmistress Quelenna quickly put the upstart in his place, which gained her a place of uncontested esteem in Marazzo's eye. For seven years she instructed him first as a master and later as a friend. When she felt there was nothing more she could teach Marazzo she instructed him that more skill and knowledge could be sought out in live combat at all corners of the world, a dream Marazzo would soon seek out, much to the scorn of his Family. In leaving the families estate against their wishes, Marazzo was dissowned to his family, fortune, and title. It mattered little at this point however, as the adventurers bug had bitten so to speak, and Marazzo now named DiGrassi would never turn back to the life of a sheltered nobleman.

In his travels he encountered and felled many beasts near the Teswa Wastes and dulests from every corner of the world particuarly Oderfund, using all means of blades, bludgeons and flails. He soon learned that his highborn slightly ceremonial fighting style would not suffice in such an arena having several close calls and learning that the field of honor held different rules in different regions some of which seemed not to honorable at all, backstabbing doubleteaming and such. He instincitvely began to warp his clean style of elitest swordsmanship into more of a barbaric primal style, feeding of off both instinct and emotion as well as technique and practice, a style well suited for battleing multiple foes at once while moving deftly across the field.

He has since become a bit of a sword collector keeping the fine blades of his rivals as both tropies and a means to broaden his skills. He heard from Quelenna prior to thier parting of a swordsman of legednary skill living somewhere deep in the Teswa Wastes, a man with whom she had once been much more than friends. This man, or rather changeling, went by the name Lucius and is apparently a most difficult mark for upstart swordmen, as not only is his location relatively unknown, but he also disguises himself with his innate abilities, and uses trickery to test his would be challengers before their blades should ever cross. Such a legendary man has proven himself to be a most irresistable target for young Marazzo, and as soon as he has the funds to undertake the journey he has vowed to himself to test his steel against that of a true master.

Having lost his ties to his fortune, but still harboring high tastes, as well as the dream of an excursion into the heart of the Teswa Wastes, Marazzo Digrassi sought out a living as a swordplay instructor and sellsword. Having built up quite a lofty reputation on both the frontiers of the Teswa Wastes and the areas near Oderfund, he had little trouble finding work, which led him to Stonebrook after recieving an urgent request to reinforce the auxillaries already there. With high hopes that this may lead to more chances to test his steel and prehaps gain an instructors position in the kings court. this one Marazzo couldnt pass up!