Race
Medium
Size
24
Age
Male
Gender
5'10''
Height
190 lb.
Weight
Evil
Alignment
Gruumsh
Deity
Vale of Buried Shadows
Adventuring Company
Horseshoe
Player Name
INITIATIVE
CONDITIONAL MODIFIERS
ABILITY SCORES
SCORE
ABILITY
ABIL MOD
MOD + 1/2 LVL
HIT POINTS
MAX HP
HEALING SURGES
BLOODIED
SURGE VALUE
SURGES/DAY
1/2 HP
1/4 HP
50
25
12
7
SKILLS
ABIL +
TRND
ARMOR
BONUS
SKILL NAME
1/2 LVL
(+5)
PENALTY
MISC
DEFENSES
CONDITIONAL MODIFIERS
MOVEMENT
SPECIAL MOVEMENT
SENSES
SPECIAL SENSES
Low-light Vision
CLASS / PATH / DESTINY FEATURES
Guttersnipe
POWERS
At-Will
Opportunity Attack
[RESET USAGE]
Encounter[RESET USAGE]
DailyLANGUAGES
Common
Giant
RITUALS / ALCHEMY
COINS AND OTHER WEALTH
Money on hand: 50 gp; 43 sp; 19 cp
Stored money: 0 gp
PERSONALITY TRAITS
Snarl bears within his heart the ruthlessness of his Orc blood... but he comes from many generations of Half-Orcs, and knows that his ancestors fought with the Bloodspear Tribe. Of this, he is not ashamed. His is proud of his ancestry, and the sting of failure is only felt when he seees the opression of his people upon the streets, in the alleys, in proclomations from the city government. His long lineage of half-bloodedness tempers the desire for revenge... and he picks his battles carefully, striking from the shadows those whom he still considers the enemy of his ancestral Tribe.
MANNERISMS AND APPEARANCE
Though to some, Half-Orcs may look "all alike", Snarl does bear the distinctive paleness of the Bloodspear Half-Bloods, and in places the near-black pigmentation of his ancient and savage forebears. His most distinctive feature, however, is a scar that runs from his left eye down to his chin, which twists his lips into a continuous Snarl... and thus he has been known by no other name since he came of age.
COMPANIONS AND ALLIES
Grab (w/Garottte) +12 vs. Reflex; 1d4+7
SESSION AND CAMPAIGN NOTES
The city of Fallcrest is rife with statues and plaques dedicated to the heroes of the Bloodspear War. The victors. A half-orc is a rarity within its walls... it is a constant reminder of failure, of shame, and of loss. The heroes of their own people are but a vague memory, and their names are villanaized in historical records. Those who have chosen Fallcrest must bear this black mark... and some still fight against it in their own way, striking those who continue to exploit the events of that terrible time, and profit from them. To some, the war is still alive, but the foes and field have changed.