INITIATIVE
CONDITIONAL MODIFIERS
ABILITY SCORES
SCORE
ABILITY
ABIL MOD
MOD + 1/2 LVL
HIT POINTS
MAX HP
HEALING SURGES
BLOODIED
SURGE VALUE
SURGES/DAY
1/2 HP
1/4 HP
48
24
12
7
SKILLS
ABIL +
TRND
ARMOR
BONUS
SKILL NAME
1/2 LVL
(+5)
PENALTY
MISC
SPECIAL DEFENSES
SAVING THROWS
RESISTS
MOVEMENT
SPECIAL MOVEMENT
SENSES
SPECIAL SENSES
Low-light Vision
RACE FEATURES
Elf Subrace
Standard Elf Racial Traits
Nature Bonus
Perception Bonus
CLASS / PATH / DESTINY FEATURES
Fey Beast Tamer
POWERS
At-Will
Opportunity Attack
Trained Displacer Beast
[RESET USAGE]
EncounterSecond Wind
[RESET USAGE]
DailyLANGUAGES
Common
Elven
COINS AND OTHER WEALTH
Money on hand: 25 gp
Stored money: 0 gp
MAGIC ITEMS
WEAPON
WEAPON
IMPLEM.
IMPLEM.
ARMOR
ARMS
FEET
HANDS
Claw Gloves (E)
HEAD
NECK
RING
RING
WAIST
PERSONALITY TRAITS
MANNERISMS AND APPEARANCE
COMPANIONS AND ALLIES
HP your bloodied value
Initiative equal to yours
AC 21, Fortitude 17, Reflex 21, Will 21
Perception equal to yours +2
Speed 8 low-light vision
Displacement (illusion) Aura 1
Allies gain a +1 power bonus to all defenses while in the aura.
Tentacle (illusion) At-Will
Attack: Melee 1 (one creature); your level + 5 vs. AC
Hit: 1d8 + one-half your level damage, and the displacer beast gains partial concealment until the end of its next turn. Level 21: 2d8 + one-half your level damage.
Str 15 Dex 20 Wis 16
Con 16 Int 2 Cha 6
Initiative equal to yours
AC 21, Fortitude 17, Reflex 21, Will 21
Perception equal to yours +2
Speed 8 low-light vision
Displacement (illusion) Aura 1
Allies gain a +1 power bonus to all defenses while in the aura.
Tentacle (illusion) At-Will
Attack: Melee 1 (one creature); your level + 5 vs. AC
Hit: 1d8 + one-half your level damage, and the displacer beast gains partial concealment until the end of its next turn. Level 21: 2d8 + one-half your level damage.
Str 15 Dex 20 Wis 16
Con 16 Int 2 Cha 6
SESSION AND CAMPAIGN NOTES