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Glata Hurq 
Character Name
Level
Class
 
Paragon Path
 
Epic Destiny
1000 
Total XP
Race
Medium 
Size
33 
Age
Male 
Gender
7'5" 
Height
302 lbs 
Weight
Good 
Alignment
 
Deity
Marauders 
Adventuring Company
 
Player Name
INITIATIVE
BONUS
ABIL
1/2 LVL
MISC
Initiative
-1
1
 
CONDITIONAL MODIFIERS
 
ABILITY SCORES
SCORE
ABILITY
ABIL MOD
MOD + 1/2 LVL
17
STR
Strength
+3
 
16
CON
Constitution
+3
 
8
DEX
Dexterity
-1
 
13
INT
Intelligence
+1
 
14
WIS
Wisdom
+2
 
12
CHA
Charisma
+1
 
HIT POINTS
MAX HP
HEALING SURGES
BLOODIED
SURGE VALUE
SURGES/DAY
1/2 HP
1/4 HP
40
20
10
12
SKILLS
ABIL +
TRND
ARMOR
BONUS
SKILL NAME
1/2 LVL
(+5)
PENALTY
MISC
DEX
0
 
-3
 
INT
2
 
 
STR
4
 
-3
2
CHA
2
 
 
CHA
2
 
 
CON
4
5
-3
 
WIS
3
5
 
INT
2
 
2
WIS
3
 
 
CHA
2
 
 
WIS
3
5
2
INT
2
 
 
DEX
0
 
-3
 
CHA
2
 
 
DEX
0
 
-3
 
DEFENSES
10 +
ARMOR/
SCORE
1/2 LVL
ABIL
CLASS
FEAT
ENH
MISC
AC
20
11
6
 
 
1
2
CONDITIONAL MODIFIERS
10 +
SCORE
1/2 LVL
ABIL
CLASS
FEAT
ENH
MISC
FORT
16
11
3
1
 
1
 
10 +
SCORE
1/2 LVL
ABIL
CLASS
FEAT
ENH
MISC
REF
15
11
1
 
 
1
2
10 +
SCORE
1/2 LVL
ABIL
CLASS
FEAT
ENH
MISC
WILL
16
11
2
1
 
1
1
SPECIAL DEFENSES
SAVING THROWS
 
RESISTS
 
FEATS
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
MOVEMENT
SCORE
BASE
ARMOR
ITEM
MISC
Speed
6
6
 
 
 
SPECIAL MOVEMENT
 
SENSES
SCORE
PASSIVE SENSE
BONUS
Passive Insight
13
10 +
3
Passive Perception
18
10 +
8
SPECIAL SENSES
Normal Vision 
RACE FEATURES
Athletics Bonus
Nature Bonus
 
 
 
CLASS / PATH / DESTINY FEATURES
 
 
 
 
 
 
 
 
 
 
 
 
 
 
LANGUAGES
Common
Giant
 
 
 
RITUALS / ALCHEMY
 
 
 
 
 
 
 
 
 
 
 
 
COINS AND OTHER WEALTH

Money on hand: 3 sp; 7 cp

Stored money:

MAGIC ITEMS
WEAPON
IMPLEM.
IMPLEM.
ARMS
FEET
HANDS
HEAD
RING
RING
WAIST
 
 
 
 
 
 
 
PERSONALITY TRAITS
MANNERISMS AND APPEARANCE
Theme: Primal Guardian or Elemental Priest
Glata was born on the coldest night his nomadic tribe had seen in decades, some viewed it as a good omen while others thought he might be cursed. And even as a baby, people would swear that the air was always a slight bit cooler around him, as if he was always surrounded by the cool night air of his birth. As he gre into childhood he loved to hear myths, stories, and epic tales of great heroes saving innocent people from evil. He dreamed of being a great hero to his tribe and saving them from a great evil threat.

As years wore on, his dreams of becoming a hero faded and he apprenticed under the primal shaman, Tuzvihar, that led his people. He showed great promise, grasping the fundamental aspects of shaping and channeling the primal forces to aid and lead the tribe. The old shaman fell ill, and the harsh desert life prooved too much for Tuzvihar. As his health failed he called upon Glata to lead the tribe. Although he was unsure of his own abilities to lead, Glata dutifully took his place as an elemental priest, taking the ceremonial amulet, and began serving as the spiritual leader for his people.

Despite his natural talent for harnessing the primal forces, he was never able to fill the role left by Tuzvihar and was inadequate in meeting the needs of his people. As the respect of his people dwindled, his confidence faltered and his doubt of his own abilities began to grow. Then came the day a roving band of slavers attacked the tribe, seeing his people cut down and captured awakened something within him. Glata screamed a bellowing challenge and the hot desert air was chilled beyond what anyone thought possible. Ice formed across Glata, coating his armor and weapons and spread out across the ground where he stood.

The nearby raiders turned their attention on Glata, momentarily ignoring the tibe members who milled about. The ensuing battle was hard and many tribe members were killed or abducted, but if not for Glata's actions the whole tribe might have been lost. Still, his shame at failing the tribe weighed heavily upon him, the tribe was shattered beyond recovery and the few survivors had to seek refuge with other tribes. Glata himself sought nothing but to find those who had attacked his tribe.

Armed with the ceremonial medallion worn by the elemntal priest his tribe, his hammer which has ever since that day been infused with a chilling cold, and a suit of armor that he had crafted to ensure that he would never be caught off guard again. Glata has wandered seeking someone who could lead him to the raiders that destroyed his tribe and somehow make amends for his past. He has sworn to use his power over the stone and ice to defend any who would need it and fight against slavery, tyranny, and opression.
COMPANIONS AND ALLIES
Mindartis, Eladrin Monk and Gladiator (Striker)
Gutterslime, Thri-Kreen Rogue and Gladiator (Striker)
Arjahn Brighthammer, Mul Fighter and Gladiator (Defender)
Menander, Githzerai Ardent and Wasteland Nomad (Leader)
Kira, Tiefling Psion and Dune Trader (Controller)
SESSION AND CAMPAIGN NOTES
When travelling with his companions he keeps 3 survival days on his person and the rest on whatever mount or vehicle the party is using. If they have no vehicle or mount, he carries 5 survival days instead.