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Landra Tirsul 
Character Name
22 
Level
Class
Paragon Path
Epic Destiny
210000 
Total XP
Race
Medium 
Size
135 
Age
Female 
Gender
5'11" 
Height
145 
Weight
Unaligned 
Alignment
Corellon 
Deity
September Procession 
Adventuring Company
Dallan Invictus 
Player Name
INITIATIVE
BONUS
ABIL
1/2 LVL
MISC
Initiative
6
11
4
CONDITIONAL MODIFIERS
 
ABILITY SCORES
SCORE
ABILITY
ABIL MOD
MOD + 1/2 LVL
19
STR
Strength
+4
 
13
CON
Constitution
+1
 
23
DEX
Dexterity
+6
 
15
INT
Intelligence
+2
 
15
WIS
Wisdom
+2
 
14
CHA
Charisma
+2
 
HIT POINTS
MAX HP
HEALING SURGES
BLOODIED
SURGE VALUE
SURGES/DAY
1/2 HP
1/4 HP
146
73
36
8
SKILLS
ABIL +
TRND
ARMOR
BONUS
SKILL NAME
1/2 LVL
(+5)
PENALTY
MISC
DEX
17
5
-1
1
INT
13
 
2
STR
15
5
-1
 
CHA
13
 
 
CHA
13
 
 
CON
12
 
-1
 
WIS
13
 
 
INT
13
 
2
WIS
13
5
 
WIS
13
 
 
INT
13
 
 
DEX
17
 
-1
 
DEX
17
 
-1
 
DEFENSES
10 +
ARMOR/
SCORE
1/2 LVL
ABIL
CLASS
FEAT
ENH
MISC
AC
37
21
10
 
 
5
1
CONDITIONAL MODIFIERS
10 +
SCORE
1/2 LVL
ABIL
CLASS
FEAT
ENH
MISC
FORT
31
21
4
1
 
4
1
10 +
SCORE
1/2 LVL
ABIL
CLASS
FEAT
ENH
MISC
REF
32
21
6
1
 
4
 
10 +
SCORE
1/2 LVL
ABIL
CLASS
FEAT
ENH
MISC
WILL
32
21
2
 
 
4
5
SPECIAL DEFENSES
SAVING THROWS
RESISTS
 
MOVEMENT
SCORE
BASE
ARMOR
ITEM
MISC
Speed
6
6
 
 
 
SPECIAL MOVEMENT
 
SENSES
SCORE
PASSIVE SENSE
BONUS
Passive Insight
28
10 +
18
Passive Perception
29
10 +
19
SPECIAL SENSES
Low-light Vision 
CLASS / PATH / DESTINY FEATURES
Hybrid Ranger Reflex
Ranger Fighting Style
 
 
 
 
 
 
 
 
 
 
 
LANGUAGES
Common
Elven
 
 
 
RITUALS / ALCHEMY
 
 
 
 
 
 
 
 
 
 
 
 
COINS AND OTHER WEALTH

Money on hand: 12 pp; 2 gp

Stored money:

PERSONALITY TRAITS
Flamboyant, proud, hedonistic and sybaritic, occasionally callous verging on cruel.
MANNERISMS AND APPEARANCE
OTHER EQUIPMENT
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
COMPANIONS AND ALLIES
SESSION AND CAMPAIGN NOTES
Ghaele Blood: 3
Fathered by a powerful eladrin of the Winter Court, the strange magic of the Feywild courses through Landra's veins and, while she is no magician, the talents of her blood run strong: keen senses both mundane and arcane, swift movements, and a growing affinity for the cold.

Noble "Natural" Daughter: 3
Accepted and raised by her mother's family, she grew up steeped in the social graces of the nobles of Deepwreathe - but because that acceptance was not universal, she has had to learn how to deal with enemies as well as friends - and how to tell the difference.

Eladrin Tempest: 3
By sea, by land, and, on some memorable occasions, by air: when something needed to be killed or captured right now, or the flank of a battle line needed to be turned, Landra and her comrades have been there to turn the tide, covering ground and surmounting obstacles quickly in order to land telling blows at just the right spot.

Libertine: 2
She's travelled across nations, and even between planes, and never had any trouble finding entertainment or company to share it with.