Race
Medium
Size
17
Age
Male
Gender
6'3"
Height
255 lb.
Weight
Unaligned
Alignment
Deity
PA KotS+
Adventuring Company
DracoGriffin
Player Name
INITIATIVE
CONDITIONAL MODIFIERS
ABILITY SCORES
SCORE
ABILITY
ABIL MOD
MOD + 1/2 LVL
HIT POINTS
MAX HP
HEALING SURGES
BLOODIED
SURGE VALUE
SURGES/DAY
1/2 HP
1/4 HP
24
12
7
8
SKILLS
ABIL +
TRND
ARMOR
BONUS
SKILL NAME
1/2 LVL
(+5)
PENALTY
MISC
DEFENSES
CONDITIONAL MODIFIERS
SPECIAL DEFENSES
SAVING THROWS
RESISTS
MOVEMENT
SPECIAL MOVEMENT
SENSES
SPECIAL SENSES
Normal Vision
RACE FEATURES
Dragonborn Racial Power
History Bonus
Intimidate Bonus
CLASS / PATH / DESTINY FEATURES
Explorer
Archer Warlord Optional Choice
Archer Warlord
POWERS
At-Will
[RESET USAGE]
EncounterSurefooted Stride
[RESET USAGE]
DailyLANGUAGES
Common
Draconic
RITUALS / ALCHEMY
COINS AND OTHER WEALTH
Money on hand: 36 gp
Stored money: 0 gp
MAGIC ITEMS
WEAPON
WEAPON
IMPLEM.
IMPLEM.
ARMOR
ARMS
FEET
HANDS
HEAD
NECK
RING
RING
WAIST
PERSONALITY TRAITS
Tokul is quite cold and despondent, after years spent in isolation during his youth. Inwardly, his emotions are in a wild turmoil, conflicting with his outward behavior.
He is quite reclusive and detached from reality, his mind constantly wandering. There are brief moments of lucidity whereupon he can cite astonishing facts about cultures, a noble family or other seemingly random piece of information.
However, these are all puzzle pieces to a calculating and thoughtful person. Tokul is careful in consideration of every action, event or plan; knowing there are reactions and repercussions that could be long-lasting.
He is quite reclusive and detached from reality, his mind constantly wandering. There are brief moments of lucidity whereupon he can cite astonishing facts about cultures, a noble family or other seemingly random piece of information.
However, these are all puzzle pieces to a calculating and thoughtful person. Tokul is careful in consideration of every action, event or plan; knowing there are reactions and repercussions that could be long-lasting.
MANNERISMS AND APPEARANCE
Tokul has a contorted visage, one that has been refined by years spent in the outlying desert wastes. His body has been cruelly sculpted into one of magnificence but at significant psychological costs.
His maw is much sharper and chiseled compared to his tribe's normally rounded, humanoid features. Tokul's scales have begun to bleach from the prolonged exposure to sunlight; diminishing from its original cerulean tone to a faint powder blue. His eyes have sunken deeper into his face, losing their original humanoid shape in favor of a larger pupil.
Tokul's frame is thin and wiry, but extremely fit and lean. His stance is usually hunched, rarely ever stiff or standing straight; misleading opponents and prey about his true agility and height.
~~~
Tokul usually adorns himself with various parts from wildlife; horns and teeth dangle from his neck as skulls and bones are attached to his clothing. He has a penchant for scrimshawing his collection of animal parts while in meditation or deep conversations.
Keen eyes can identify that Tokul suffers from tics: a long-term side-effect from solitude. He will periodically click his claws against one another, in a steady thrumming rhythm. During conversations, his arms will fidget and cross, over and over until finding a comfortable position; another side-effect of never being able to feel safe in one place too long.
His maw is much sharper and chiseled compared to his tribe's normally rounded, humanoid features. Tokul's scales have begun to bleach from the prolonged exposure to sunlight; diminishing from its original cerulean tone to a faint powder blue. His eyes have sunken deeper into his face, losing their original humanoid shape in favor of a larger pupil.
Tokul's frame is thin and wiry, but extremely fit and lean. His stance is usually hunched, rarely ever stiff or standing straight; misleading opponents and prey about his true agility and height.
~~~
Tokul usually adorns himself with various parts from wildlife; horns and teeth dangle from his neck as skulls and bones are attached to his clothing. He has a penchant for scrimshawing his collection of animal parts while in meditation or deep conversations.
Keen eyes can identify that Tokul suffers from tics: a long-term side-effect from solitude. He will periodically click his claws against one another, in a steady thrumming rhythm. During conversations, his arms will fidget and cross, over and over until finding a comfortable position; another side-effect of never being able to feel safe in one place too long.
COMPANIONS AND ALLIES
Nolar Ironmeld, Dwarven Priest and Master of the Runes
Tara Censky, Human Enchantress and Determined Feminist
Godfrey Goldfist, Lover of Life, and Defender of Waukeen
Ezekiel Myst, Acquisitions Expert and Archaeologist
Andrei Saraev Tzvetanov, Militant Raven of Vrancea
Tara Censky, Human Enchantress and Determined Feminist
Godfrey Goldfist, Lover of Life, and Defender of Waukeen
Ezekiel Myst, Acquisitions Expert and Archaeologist
Andrei Saraev Tzvetanov, Militant Raven of Vrancea
SESSION AND CAMPAIGN NOTES
Houseruled Skirmishing Presence for purpose of power riders.