Verdance Micah
Character Name
11
Level
Class
Paragon Path
Epic Destiny
31999
Total XP
Race
Medium
Size
26
Age
Female
Gender
5'6
Height
140
Weight
Unaligned
Alignment
Deity
Adventuring Company
z0re
Player Name
INITIATIVE
CONDITIONAL MODIFIERS
ABILITY SCORES
SCORE
ABILITY
ABIL MOD
MOD + 1/2 LVL
HIT POINTS
MAX HP
HEALING SURGES
BLOODIED
SURGE VALUE
SURGES/DAY
1/2 HP
1/4 HP
93
46
24
12
SKILLS
ABIL +
TRND
ARMOR
BONUS
SKILL NAME
1/2 LVL
(+5)
PENALTY
MISC
DEFENSES
CONDITIONAL MODIFIERS
MOVEMENT
SPECIAL MOVEMENT
SENSES
SPECIAL SENSES
Low-light Vision
CLASS / PATH / DESTINY FEATURES
Wizard's Apprentice
Gain Training in a skill
POWERS
At-Will
[RESET USAGE]
Encounter[RESET USAGE]
DailyMinor Polymorph
LANGUAGES
Common
Goblin
Draconic
RITUALS / ALCHEMY
COINS AND OTHER WEALTH
Money on hand: 465 gp
Stored money: 0 gp
MAGIC ITEMS
WEAPON
IMPLEM.
IMPLEM.
ARMOR
ARMS
FEET
Silt Sandals (E)
HANDS
HEAD
Cannith Goggles (E)
NECK
RING
RING
WAIST
Belt of Vigor (E)
PERSONALITY TRAITS
Verdance Micah is generally an optimistic and upbeat woman. She is very mercurial in her moods however, and will often fly into a burning rage if threatened or insulted. She is most comfortable when she can fall back on her training, using her blade and magic to deal with thrats. She is very fond of music and will often take out her harp and play it during the evenings. She has no particular affinity or ties to her Tiefling heritage, her mother's early death meant she never met another Tiefling under she journeyed to the City of Brass.
MANNERISMS AND APPEARANCE
Verdance was raised by two human men, her uncle and father. Her uncle was a wizard, her father a local adventurer and they often squabbled over the proper way to raise her. Her uncle was a wizard by trade, her father a guardsmen. They both worked for a minor lord, two of his closest confidants, and both wanted the absolute best for Verdance. She, in turn, gathered as much as she could from the both of them; learning the arts of magic and swordplay in relatively equal measure. This rather scattershot approach to her education left her with a very esoteric skill set and knowledge. Eventually, things came to a head between her father and uncle when she was in her mid teens. Her father blamed her mother's death on his brother, and her uncle in turn blamed her father for getting involved with a Tiefling in the first place. Verdance, for her part, rejected both of them and left.
She was able to secure passage to the elemental planes through some of her uncle's more dubious contacts, though she was forced to give them some magical heirlooms in compensation. Heading to the city of Brass, led by half remembered lessons, she eventually came to the great metropolis. She began to scrounge around the city, looking for what she didn't know, when she came across an older man being beaten in a back alley. Using her cobbled together skillset, she managed to drive the brigands off and discovered the man was an instructor at the prestigious Malec-Keth academy. He was impressed by her natural talent at weaving blade and magic, doubly so when she revealed she had done so mostly on instinct. He offered her a place at the academy to 'Teach her properly.'
Several years passed as Verdance learned the skills of a Janissary. She excelled in the martial aspects of her training, though her social graces were lacking in comparison to her peers. Most thought of her as rather backwards from her rather sheltered and limited upbringing. She made few friends, and those that she did make tended to be casual rather than intimate. As the years passed and her isolation grew more profound, she began to long more and more for the kind words of her father and uncle and the rest of the people she had known at the keep.
When her training was complete, she left again for home to possibly reconcile with her family. Her journey took several months, and by the time she had returned she found the keep deserted and the town surrounding it destroyed. No one remained to tell her what had happened. She has since made it her mission to find out what happened, and if possible kill whoever did it.
She has begun to hire herself out as a bodyguard and mercenary, looking to get enough money to afford her search.
She was able to secure passage to the elemental planes through some of her uncle's more dubious contacts, though she was forced to give them some magical heirlooms in compensation. Heading to the city of Brass, led by half remembered lessons, she eventually came to the great metropolis. She began to scrounge around the city, looking for what she didn't know, when she came across an older man being beaten in a back alley. Using her cobbled together skillset, she managed to drive the brigands off and discovered the man was an instructor at the prestigious Malec-Keth academy. He was impressed by her natural talent at weaving blade and magic, doubly so when she revealed she had done so mostly on instinct. He offered her a place at the academy to 'Teach her properly.'
Several years passed as Verdance learned the skills of a Janissary. She excelled in the martial aspects of her training, though her social graces were lacking in comparison to her peers. Most thought of her as rather backwards from her rather sheltered and limited upbringing. She made few friends, and those that she did make tended to be casual rather than intimate. As the years passed and her isolation grew more profound, she began to long more and more for the kind words of her father and uncle and the rest of the people she had known at the keep.
When her training was complete, she left again for home to possibly reconcile with her family. Her journey took several months, and by the time she had returned she found the keep deserted and the town surrounding it destroyed. No one remained to tell her what had happened. She has since made it her mission to find out what happened, and if possible kill whoever did it.
She has begun to hire herself out as a bodyguard and mercenary, looking to get enough money to afford her search.
COMPANIONS AND ALLIES
SESSION AND CAMPAIGN NOTES
All attacks with the [w] property have +1 attack with Flaming weapon unless they already have the [fire] keyword.