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Grakor One-tooth 
Character Name
Level
Class
 
Paragon Path
 
Epic Destiny
 
Total XP
Race
Medium 
Size
 
Age
Male 
Gender
6' 0" 
Height
170 lbs. 
Weight
Unaligned 
Alignment
Dol Dorn 
Deity
Curse of the Black Pearls 
Adventuring Company
Anialos 
Player Name
INITIATIVE
BONUS
ABIL
1/2 LVL
MISC
Initiative
3
 
 
CONDITIONAL MODIFIERS
 
ABILITY SCORES
SCORE
ABILITY
ABIL MOD
MOD + 1/2 LVL
18
STR
Strength
+4
 
11
CON
Constitution
+0
 
17
DEX
Dexterity
+3
 
10
INT
Intelligence
+0
 
14
WIS
Wisdom
+2
 
8
CHA
Charisma
-1
 
HIT POINTS
MAX HP
HEALING SURGES
BLOODIED
SURGE VALUE
SURGES/DAY
1/2 HP
1/4 HP
26
13
6
9
SKILLS
ABIL +
TRND
ARMOR
BONUS
SKILL NAME
1/2 LVL
(+5)
PENALTY
MISC
DEX
3
 
0
 
INT
0
 
 
STR
4
5
0
 
CHA
-1
 
 
CHA
-1
 
 
WIS
2
 
 
INT
0
 
 
WIS
2
 
 
WIS
2
 
 
WIS
2
 
 
INT
0
 
 
DEX
3
 
0
 
CHA
-1
 
 
DEX
3
 
0
 
DEFENSES
10 +
ARMOR/
SCORE
1/2 LVL
ABIL
CLASS
FEAT
ENH
MISC
AC
15
10
5
 
 
 
 
CONDITIONAL MODIFIERS
10 +
SCORE
1/2 LVL
ABIL
CLASS
FEAT
ENH
MISC
FORT
16
10
4
2
 
 
 
10 +
SCORE
1/2 LVL
ABIL
CLASS
FEAT
ENH
MISC
REF
13
10
3
 
 
 
 
10 +
SCORE
1/2 LVL
ABIL
CLASS
FEAT
ENH
MISC
WILL
12
10
2
 
 
 
 
SPECIAL DEFENSES
SAVING THROWS
 
RESISTS
 
FEATS
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
MOVEMENT
SCORE
BASE
ARMOR
ITEM
MISC
Speed
6
6
 
 
 
SPECIAL MOVEMENT
 
SENSES
SCORE
PASSIVE SENSE
BONUS
Passive Insight
12
10 +
2
Passive Perception
12
10 +
2
SPECIAL SENSES
Low-light Vision 
RACE FEATURES
Endurance Bonus
Intimidate Bonus
 
 
 
CLASS / PATH / DESTINY FEATURES
Combat Agility
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
POWERS
At-Will
[RESET USAGE]
Encounter
[RESET USAGE]
Daily
 
 
 
 
 
 
 
 
 
 
 
 
 
LANGUAGES
Common
Giant
 
 
 
RITUALS / ALCHEMY
 
 
 
 
 
 
 
 
 
 
 
 
COINS AND OTHER WEALTH

Money on hand: 25 gp

Stored money: 0 gp

MAGIC ITEMS
WEAPON
WEAPON
IMPLEM.
IMPLEM.
ARMOR
ARMS
FEET
HANDS
HEAD
NECK
RING
RING
WAIST
 
 
 
 
 
 
 
 
 
 
 
 
PERSONALITY TRAITS
Grakor has been labled a deserter by his homeland, and for good reason. When the recruiters came for the Last War he bolted. Many long nights traveling across rough country and long days hidden from any who would turn him in have made Grakor tough.
He eventually found his way to the Lhazaar Principalities where he was promptly shanghai'd onto a pirate vessel under the sway of Prince Mikia Rockface. One hell of a woman :whistle:. It didn't take long for Grakor to pick up on the swashbuckling ways of his Orc captain. He even made it all the way to first mate before he decided to strike out on his own. 'Course that required killin' or druggin most o' the crew. Its fair to say that Grakor would not like to see Rockface any time soon.
To this end he has come aboard the Crimson Wave. It has been almost three weeks now since his mutiny, and it has become readily apparent to Grakor that survival may require..."crewmates".
MANNERISMS AND APPEARANCE
Grakor has taken on the standard carefree attitude of the pirate, with his own dash of caution. Mention of the Last War sets him on edge with the reminder of his cowardice. If not actively engaged in speaking with someone he will often teach his parrot Kraka as many foul words as he can in any language he has heard among the seas.
As for the party, once joined Grakor is protective, if not for the chance to rub it in the face of those protected. Never hurts to have a bunch of people that owe you favors after all.

Grakor can be identified in a handfull of ways. First would be his tight leather armor bearing the crossed out symbols of both his homeland and the Cloudreavers. This is hidden by a light overcloak when Grakor gets the hint someone he doesn't want watching him is doing so. Second is Kraka. Anyone who knows Grakor will recognize his favorite curses as they flow freely from the bird. Third is his rapier and shortsword hung on either side. The former a prior possession of his captain with the Cloudreavers and the latter his symbol of rank as first mate. Finally is his missing tusk. He lost his right tusk in a fight with one of Rockface's lieutenants. The lieutenant lost an arm.
OTHER EQUIPMENT
Rapier (E)
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
COMPANIONS AND ALLIES
Kraka-
Red Senegal Parrot Level 1 Minion Skirmisher
Tiny natural beast XP 25
HP 1; a missed attack never damages a minion. Initiative +6
AC 15, Fortitude 10, Reflex 14, Will 12 Perception +4
Speed 4, fly 8
Traits
Distracting Squawk
While within 10 squares of the parrot, the parrot's master can
take a standard action to command it to make a Bluff
check to perform gain CA as a free action, using the
master's Bluff or Intimidate modifier with a +2 bonus.
Skills Stealth +9
Str 3 (–4) Dex 19 (+4) Wis 15 (+2)
Con 10 (+0) Int 3 (–4) Cha 10 (+0)
Alignment unaligned Languages - foul mouthed mockery of anything it hears
SESSION AND CAMPAIGN NOTES
Animal Master Theme- Distracting Attack Animal Master Attack
At your command, your animal friend darts forward to bite,
rake, or peck at your foe.
Encounter F Martial
Minor Action Close burst 5
Requirement: Your animal minion must be within 5 squares
of you.
Target: One enemy in the burst
Effect: You gain combat advantage against the target until the
end of your turn.