roll
D'Arcy 
Character Name
Level
Class
 
Paragon Path
 
Epic Destiny
 
Total XP
Race
Medium 
Size
25 
Age
Male 
Gender
6'5'' 
Height
250 
Weight
 
Alignment
Pelor 
Deity
RR Arcane 
Adventuring Company
Tiger Burning 
Player Name
INITIATIVE
BONUS
ABIL
1/2 LVL
MISC
Initiative
2
 
 
CONDITIONAL MODIFIERS
 
ABILITY SCORES
SCORE
ABILITY
ABIL MOD
MOD + 1/2 LVL
18
STR
Strength
+4
 
16
CON
Constitution
+3
 
14
DEX
Dexterity
+2
 
10
INT
Intelligence
+0
 
10
WIS
Wisdom
+0
 
10
CHA
Charisma
+0
 
HIT POINTS
MAX HP
HEALING SURGES
BLOODIED
SURGE VALUE
SURGES/DAY
1/2 HP
1/4 HP
31
15
7
11
SKILLS
ABIL +
TRND
ARMOR
BONUS
SKILL NAME
1/2 LVL
(+5)
PENALTY
MISC
DEX
2
 
0
 
INT
0
 
 
STR
4
5
0
 
CHA
0
 
 
CHA
0
 
 
CON
3
 
0
2
WIS
0
 
 
INT
0
 
 
WIS
0
 
 
WIS
0
5
 
INT
0
 
 
DEX
2
 
0
 
CHA
0
 
 
DEX
2
 
0
 
DEFENSES
10 +
ARMOR/
SCORE
1/2 LVL
ABIL
CLASS
FEAT
ENH
MISC
AC
15
10
4
 
 
 
1
CONDITIONAL MODIFIERS
 
10 +
SCORE
1/2 LVL
ABIL
CLASS
FEAT
ENH
MISC
FORT
16
10
4
2
 
 
 
10 +
SCORE
1/2 LVL
ABIL
CLASS
FEAT
ENH
MISC
REF
13
10
2
 
 
 
1
10 +
SCORE
1/2 LVL
ABIL
CLASS
FEAT
ENH
MISC
WILL
10
10
 
 
 
 
 
SPECIAL DEFENSES
SAVING THROWS
 
RESISTS
 
FEATS
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
MOVEMENT
SCORE
BASE
ARMOR
ITEM
MISC
Speed
6
6
 
 
 
SPECIAL MOVEMENT
 
SENSES
SCORE
PASSIVE SENSE
BONUS
Passive Insight
10
10 +
0
Passive Perception
15
10 +
5
SPECIAL SENSES
Low-light Vision 
RACE FEATURES
Endurance Bonus
Intimidate Bonus
 
 
 
CLASS / PATH / DESTINY FEATURES
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
POWERS
At-Will
[RESET USAGE]
Encounter
[RESET USAGE]
Daily
 
 
 
 
 
 
 
 
 
 
 
 
 
 
LANGUAGES
Common
Giant
 
 
 
RITUALS / ALCHEMY
 
 
 
 
 
 
 
 
 
 
 
 
COINS AND OTHER WEALTH

Money on hand: 8 gp; 6 sp

Stored money: 0 gp

MAGIC ITEMS
WEAPON
WEAPON
IMPLEM.
IMPLEM.
ARMOR
ARMS
FEET
HANDS
HEAD
NECK
RING
RING
WAIST
 
 
 
 
 
 
 
 
 
 
 
 
PERSONALITY TRAITS
Background:

D'Arcy was lucky, as these things go. Unlike most others of his kind, he was adopted into the family of his human mother, and raised with the love of his mother, adopted father (a wealthy rural landowner), and most of his half-siblings. It was as an idyllic a childhood as a child like him could expect - growing up riding, hunting, and tending his family's fields and animals.

All of that ended when, at 15, he killed his half-brother in a fit of rage. He fled as far and as fast as he could, and spent months begging and stealing to survive before enlisting in the army. He spent a miserable two years as a peasant conscript before deserting (along with most of the rest of the army) following a bloody rout. He has spent the last 7 years as a brigand and mercenary (there's often little difference, in his experience), but has become sick of the senselessness of that life and is tormented by memories of a happier time. So he has left it behind (he hopes) and set off to find a better use for his talents, bloody as they are.
MANNERISMS AND APPEARANCE
Big, even for a half-breed, he is dressed in stained, oft-patched leather armor and is bristling with weapons that show signs of heavy use. He carries himself with the violent distrust of an outlaw or mercenary, though he speaks with an elocution surprising from one of his presumed social class. And he knows on which side of the plate the strige fork goes. Though it has brought him nothing but misery, he still often struggles to control his temper.
OTHER EQUIPMENT
Javelin (3)
Torch (2)
 
 
 
 
 
 
 
 
 
 
 
 
 
COMPANIONS AND ALLIES
SESSION AND CAMPAIGN NOTES