Race
Medium
Size
Age
Male
Gender
Height
Weight
Unaligned
Alignment
Deity
Zeitgeist: The Gears of Revolution
Adventuring Company
Harthacnut
Player Name
INITIATIVE
CONDITIONAL MODIFIERS
ABILITY SCORES
SCORE
ABILITY
ABIL MOD
MOD + 1/2 LVL
HIT POINTS
MAX HP
HEALING SURGES
BLOODIED
SURGE VALUE
SURGES/DAY
1/2 HP
1/4 HP
45
22
11
7
SKILLS
ABIL +
TRND
ARMOR
BONUS
SKILL NAME
1/2 LVL
(+5)
PENALTY
MISC
DEFENSES
CONDITIONAL MODIFIERS
SPECIAL DEFENSES
SAVING THROWS
RESISTS
MOVEMENT
SPECIAL MOVEMENT
SENSES
SPECIAL SENSES
Low-light Vision
RACE FEATURES
Elf Subrace
Wood Elf
Nature Bonus
Perception Bonus
CLASS / PATH / DESTINY FEATURES
Gunsmith
POWERS
At-Will
Opportunity Attack
[RESET USAGE]
EncounterSecond Wind
[RESET USAGE]
DailyLANGUAGES
Common
Elven
Primordial
RITUALS / ALCHEMY
COINS AND OTHER WEALTH
Money on hand: 37 pp; 95 gp; 8 sp
Stored money: 0 gp
MAGIC ITEMS
WEAPON
WEAPON
IMPLEM.
IMPLEM.
ARMOR
ARMS
FEET
Acrobat Boots (E)
HANDS
HEAD
NECK
RING
RING
WAIST
Pitch Cask (3)
PERSONALITY TRAITS
MANNERISMS AND APPEARANCE
COMPANIONS AND ALLIES
SESSION AND CAMPAIGN NOTES
Superior crossbow = Musket, +3 prof, 1d10, range 20/40, load standard (down to minor), brutal 2, high crit
Hand Crossbow = Gonzofar Gf.496-10 Hand Cannon, 2 handed, +2 prof, 2d6, range 10/20, load standard (down to minor), brutal 2, high crit, deafens within 5 until end of my next turn
Pitch cask = Grenade, +2 prof, 1d10, range 5/10, brutal 2, high crit, inaccurate (roll saving throw before attack, on fail grenade lands one square away from target before detonating, on 1 grenade does not detonate. Move action to aim to avoid saving throw)
Bracers of Archery = Aeriad Bracers, Gain a +2 item bonus to damage rolls with bows, crossbows, and firearms. When you fall, you may land in any square adjacent to where you would normally fall. If you deliberately jump down, you may shift 1 square for every 10 feet you fall.
Hand Crossbow = Gonzofar Gf.496-10 Hand Cannon, 2 handed, +2 prof, 2d6, range 10/20, load standard (down to minor), brutal 2, high crit, deafens within 5 until end of my next turn
Pitch cask = Grenade, +2 prof, 1d10, range 5/10, brutal 2, high crit, inaccurate (roll saving throw before attack, on fail grenade lands one square away from target before detonating, on 1 grenade does not detonate. Move action to aim to avoid saving throw)
Bracers of Archery = Aeriad Bracers, Gain a +2 item bonus to damage rolls with bows, crossbows, and firearms. When you fall, you may land in any square adjacent to where you would normally fall. If you deliberately jump down, you may shift 1 square for every 10 feet you fall.