roll
Bran Owain 
Character Name
Level
Class
 
Paragon Path
 
Epic Destiny
5500 
Total XP
Elf 
Race
Medium 
Size
 
Age
Male 
Gender
 
Height
 
Weight
Unaligned 
Alignment
 
Deity
Zeitgeist: The Gears of Revolution 
Adventuring Company
Harthacnut 
Player Name
INITIATIVE
BONUS
ABIL
1/2 LVL
MISC
Initiative
4
2
 
CONDITIONAL MODIFIERS
 
ABILITY SCORES
SCORE
ABILITY
ABIL MOD
MOD + 1/2 LVL
11
STR
Strength
+0
 
13
CON
Constitution
+1
 
19
DEX
Dexterity
+4
 
10
INT
Intelligence
+0
 
19
WIS
Wisdom
+4
 
8
CHA
Charisma
-1
 
HIT POINTS
MAX HP
HEALING SURGES
BLOODIED
SURGE VALUE
SURGES/DAY
1/2 HP
1/4 HP
45
22
11
7
SKILLS
ABIL +
TRND
ARMOR
BONUS
SKILL NAME
1/2 LVL
(+5)
PENALTY
MISC
INT
2
 
 
STR
2
5
0
 
CHA
1
 
 
CHA
1
 
 
CON
3
 
0
 
WIS
6
 
 
INT
2
 
 
WIS
6
 
 
CHA
1
 
 
WIS
6
5
2
INT
2
 
 
DEX
6
5
0
 
CHA
1
 
 
DEX
6
5
0
 
DEFENSES
10 +
ARMOR/
SCORE
1/2 LVL
ABIL
CLASS
FEAT
ENH
MISC
AC
19
12
6
 
 
1
 
CONDITIONAL MODIFIERS
 
10 +
SCORE
1/2 LVL
ABIL
CLASS
FEAT
ENH
MISC
FORT
16
12
1
1
1
1
 
10 +
SCORE
1/2 LVL
ABIL
CLASS
FEAT
ENH
MISC
REF
19
12
4
1
1
1
 
10 +
SCORE
1/2 LVL
ABIL
CLASS
FEAT
ENH
MISC
WILL
19
12
4
 
2
1
 
SPECIAL DEFENSES
SAVING THROWS
 
RESISTS
 
MOVEMENT
SCORE
BASE
ARMOR
ITEM
MISC
Speed
7
7
 
 
 
SPECIAL MOVEMENT
 
SENSES
SCORE
PASSIVE SENSE
BONUS
Passive Insight
16
10 +
6
Passive Perception
25
10 +
15
SPECIAL SENSES
Low-light Vision 
RACE FEATURES
Elf Subrace
Wood Elf
Nature Bonus
Perception Bonus
LANGUAGES
Common
Elven
Primordial
 
 
RITUALS / ALCHEMY
 
 
 
 
 
 
 
 
 
 
 
 
COINS AND OTHER WEALTH

Money on hand: 37 pp; 95 gp; 8 sp

Stored money: 0 gp

MAGIC ITEMS
WEAPON
IMPLEM.
IMPLEM.
HANDS
NECK
RING
RING
WAIST
 
 
 
 
 
 
 
 
 
 
PERSONALITY TRAITS
MANNERISMS AND APPEARANCE
OTHER EQUIPMENT
Dagger (3)
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
COMPANIONS AND ALLIES
SESSION AND CAMPAIGN NOTES
Superior crossbow = Musket, +3 prof, 1d10, range 20/40, load standard (down to minor), brutal 2, high crit

Hand Crossbow = Gonzofar Gf.496-10 Hand Cannon, 2 handed, +2 prof, 2d6, range 10/20, load standard (down to minor), brutal 2, high crit, deafens within 5 until end of my next turn

Pitch cask = Grenade, +2 prof, 1d10, range 5/10, brutal 2, high crit, inaccurate (roll saving throw before attack, on fail grenade lands one square away from target before detonating, on 1 grenade does not detonate. Move action to aim to avoid saving throw)

Bracers of Archery = Aeriad Bracers, Gain a +2 item bonus to damage rolls with bows, crossbows, and firearms. When you fall, you may land in any square adjacent to where you would normally fall. If you deliberately jump down, you may shift 1 square for every 10 feet you fall.