roll
Haldain 
Character Name
Level
Class
 
Paragon Path
 
Epic Destiny
5500 
Total XP
Race
Medium 
Size
 
Age
 
Gender
 
Height
 
Weight
 
Alignment
 
Deity
 
Adventuring Company
 
Player Name
INITIATIVE
BONUS
ABIL
1/2 LVL
MISC
Initiative
 
2
4
CONDITIONAL MODIFIERS
 
ABILITY SCORES
SCORE
ABILITY
ABIL MOD
MOD + 1/2 LVL
10
STR
Strength
+0
 
11
CON
Constitution
+0
 
10
DEX
Dexterity
+0
 
17
INT
Intelligence
+3
 
8
WIS
Wisdom
-1
 
21
CHA
Charisma
+5
 
HIT POINTS
MAX HP
HEALING SURGES
BLOODIED
SURGE VALUE
SURGES/DAY
1/2 HP
1/4 HP
43
21
10
6
SKILLS
ABIL +
TRND
ARMOR
BONUS
SKILL NAME
1/2 LVL
(+5)
PENALTY
MISC
DEX
2
 
0
 
INT
5
5
2
STR
2
 
0
 
CHA
7
5
1
CON
2
 
0
 
WIS
1
 
 
WIS
1
 
 
WIS
1
 
 
WIS
1
 
 
DEX
2
 
0
 
CHA
7
 
 
DEX
2
 
0
 
DEFENSES
10 +
ARMOR/
SCORE
1/2 LVL
ABIL
CLASS
FEAT
ENH
MISC
AC
19
12
5
 
 
1
1
CONDITIONAL MODIFIERS
10 +
SCORE
1/2 LVL
ABIL
CLASS
FEAT
ENH
MISC
FORT
15
12
 
 
1
2
 
10 +
SCORE
1/2 LVL
ABIL
CLASS
FEAT
ENH
MISC
REF
20
12
3
1
1
2
1
10 +
SCORE
1/2 LVL
ABIL
CLASS
FEAT
ENH
MISC
WILL
22
12
5
1
1
2
1
SPECIAL DEFENSES
SAVING THROWS
RESISTS
 
MOVEMENT
SCORE
BASE
ARMOR
ITEM
MISC
Speed
6
6
 
 
 
SPECIAL MOVEMENT
 
SENSES
SCORE
PASSIVE SENSE
BONUS
Passive Insight
11
10 +
1
Passive Perception
11
10 +
1
SPECIAL SENSES
Low-light Vision 
RACE FEATURES
Eladrin Subrace
Sun Elf (Eladrin)
Arcana Bonus
History Bonus
CLASS / PATH / DESTINY FEATURES
 
 
 
 
 
 
 
 
 
 
LANGUAGES
Common
Elven
 
 
 
RITUALS / ALCHEMY
 
 
 
 
 
 
 
 
 
 
 
 
COINS AND OTHER WEALTH

Money on hand: 5 pp; 95 gp

Stored money: 0 gp

MAGIC ITEMS
WEAPON
WEAPON
ARMS
FEET
HEAD
RING
RING
WAIST
 
 
 
 
 
 
 
 
 
 
 
PERSONALITY TRAITS
MANNERISMS AND APPEARANCE
OTHER EQUIPMENT
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
COMPANIONS AND ALLIES
SESSION AND CAMPAIGN NOTES
THEME: SPIRIT MEDIUM

Speak With Dead
Target: One creature in burst. The creature must have died within the past day, and
must still be dead.
Effect: You may ask three questions of the target. For each question make an Arcana,
Diplomacy, or Insight check. The DC is based on the target’s level, and is Easy,
Medium, or Hard depending on the target’s demeanor toward you when it died and
how protective it is of the knowledge. If you succeed the check, the target gives you
a short answer, usually a minute or less

Unfinished Business
Spirit Medium Attack 1 * Conjuration, Psionic
Standard Action Encounter
Close Burst 10
Effect: Choose a creature that was killed or destroyed this encounter within three
miles of your current location. It must still be at 0 hit points or fewer.
You conjure the spirit of that creature in a square within the burst. The creature
attacks with one of its at-will attacks as if it were alive. You choose the power it
uses and any decisions for the power, such as targeting or forced movement. The
creature gains a +2 power bonus to its attack rolls for this attack, and it deals full
damage to insubstantial targets. After the attack, the conjured spirit is removed from
play.