Dice Roller
| Roller | Murasaki |
| Character | GM Faily |
| Campaign | O11 |
| Description | D3 Why Do Once. Round 2. Coercion to Intimidate/Demoralize. GM Destiny. Opposed by Discipline (Willpower), using the "highest" of Teffa and Addy combined. |
| Results | 2eP+1eA+2eD: 3 successes [2eP=A/A, S/S] [1eA=S] [2eD=Th, Th]![]() ![]() ![]() ![]() ![]() |



