Dice Roller
Roll history for Arcane
Showing rolls 5 to 24 of 1444 | top | next 20 | prev 20
| Time | Character | Campaign | Description | Results |
|---|---|---|---|---|
| 2016-06-07 12:26:58 | Jack Stevens | GURPS Infinite Worlds: World Jumpers | Roll to check if Jack has a Flash-Sideways | 3d6 9 |
| 2016-05-28 18:32:16 | Jack Stevens | GURPS Infinite Worlds: World Jumpers | Roll to teleport into the conference room | 3d6 11 |
| 2016-05-19 18:42:13 | Jack Stevens | GURPS Infinite Worlds: World Jumpers | Roll To See If Fright Check Induces Flash-Sideways | 3d6 12 |
| 2016-05-19 14:43:35 | Jack Stevens | GURPS Infinite Worlds: World Jumpers | Casting Plant Speech Spell | 3d6 8 |
| 2016-05-17 12:39:46 | Jack Stevens | GURPS Infinite Worlds: World Jumpers | Thaumatology roll to analyze all the information they have so far | 3d6 10 |
| 2016-05-15 20:26:07 | Jack Stevens | GURPS Infinite Worlds: World Jumpers | Using Mind-Search Cap to find out "What Is The Hanging Tree?" | 3d6 8 |
| 2016-05-15 00:50:02 | Jack Stevens | GURPS Infinite Worlds: World Jumpers | All-Out-Attack to make a Determined kick to the groin of the Nazi | 3d6 12 |
| 2016-05-14 23:36:17 | Jack Stevens | GURPS Infinite Worlds: World Jumpers | Acting as if he doesn't suspect what the Nazi is planning | 3d6 12 |
| 2016-05-14 22:57:57 | Jack Stevens | GURPS Infinite Worlds: Wold Jumpers | Using Mind-Search Cap to find out from the Nazi his idea on how to open the gate | 3d6 8 |
| 2016-05-14 22:11:55 | Jack Stevens | GURPS Infinite Worlds: World Jumpers | Fast Talk roll to fool the Nazi with a plausible explanation | 3d6 6 |
| 2016-05-14 21:54:36 | Jack Stevens | GURPS Infinite Worlds: World Jumpers | Casting a Complex Illusion of the captive Nazi's voice | 3d6 5 |
| 2016-05-14 16:36:28 | Jack Stevens | GURPS Infinite Worlds: World Jumpers | Casting Illusion Disguise to superimpose illusion of German captive over Jack | 3d6 10 |
| 2016-05-14 16:31:54 | Jack Stevens | GURPS Infinite Worlds: World Jumpers | Casting a Simple Illusion of their German captive | 3d6 10 |
| 2016-05-14 16:08:13 | Jack Stevens | GURPS Infinite Worlds: World Jumpers | Thaumaturgy roll to identify what spell or magical effect the pentagram with the eyes was | 3d6 10 |
| 2016-05-10 19:06:27 | Jack Stevens | GURPS Infinite Worlds: World Jumpers | Using Cap to search a plant's mind | 3d6 14 |
| 2016-05-08 20:40:20 | Jack Stevens | GURPS Infinite Worlds: World Jumpers | Using Mind-Search Cap to get answer to question "How did you get to this world?" | 3d6 12 |
| 2016-05-08 19:44:03 | Jack Stevens | GURPS Infinite Worlds: World Jumpers | Using Snatcher to grab a Mind-Search Helmet that's self-powered | 3d6 10 |
| 2016-05-06 13:56:54 | Jack Stevens | GURPS Infinite Worlds: World Jumpers | Thaumatology roll to identify what the German did magically | 3d6 10 |
| 2016-05-04 06:56:17 | Jack Stevens | GURPS Infinite Worlds: World Jumpers | Casting Plant Speech | 3d6 14 |
| 2016-05-03 17:43:26 | Jack Stevens | GURPS Infinite Worlds: World Jumpers | Perception Roll | 3d6 11 |