Dice Roller
Roll history for DrStubbsberg
Showing rolls 17 to 36 of 236 | top | next 20 | prev 20
Time | Character | Campaign | Description | Results |
---|---|---|---|---|
2014-05-03 03:05:45 | Rillis | Doctor's Orders | Detection - Inside the ship (sedated) | 2d6+4 12 |
2014-04-23 08:40:08 | Rillis | Doctor's Orders | Tracking - examining the tracks in the hold (sedated, boosted) | 3d6+4 20 |
2014-04-21 03:16:31 | Rillis | Doctor's Orders | Detection - Looking below-decks (sedated) | 2d6+4 11 |
2014-04-13 05:07:33 | Rillis | Doctor's Orders | Detection - Approaching the ship (sedated) | 2d6+4 11 |
2014-04-07 15:35:25 | Rillis | Doctor's Orders | Detection - Scouting the Village; sedated, boosted | 3d6+4 17 |
2014-04-07 15:33:59 | Rillis | Doctor's Orders | Sneak - reroll | 2d6+4 14 |
2014-04-07 15:32:45 | Rillis | Doctor's Orders | Sneak | 2d6+4 7 |
2014-04-03 15:13:40 | Rillis | Doctor's Orders | Detection - Entering the Village (sedated) | 2d6+4 9 |
2014-03-31 14:54:04 | Rillis | Doctor's Orders | Detection - What's that Smell (sedated) | 2d6+4 15 |
2014-03-28 15:57:39 | Rillis | Doctor's Orders | Tracking - searching for Mikhael's trail (sedated) | 2d6+4 9 |
2014-03-28 15:56:38 | Rillis | Doctor's Orders | Tracking - searching for Mikhael's trail (sedated) | 2d6+4 6 |
2014-03-23 15:10:33 | Rillis | Doctor's Orders | Detection - In the Farmhouse (sedated) | 2d6+4 10 |
2014-03-12 13:41:20 | Rillis | Doctor's Orders | Detection - Checking the Area (sedated) | 2d6+4 9 |
2014-03-10 05:00:59 | Rillis | Doctor's Orders | Time for arm to fully heal | 2d6+20 25 |
2014-03-07 09:19:17 | Rillis | Doctor's Orders | Phys roll | 2d6+5 12 |
2014-03-07 02:33:06 | Rillis | Doctor's Orders | Which Limb? | 1d6 3 |
2014-03-07 02:31:51 | Rillis | Doctor's Orders | Injury Roll :( | 3d6 5 |
2014-03-06 15:08:43 | Rillis | Doctor's Orders | Second Attack, hampered by two hounds | 2d6+3 10 |
2014-03-06 15:07:00 | Rillis | Doctor's Orders | Attack Hounds - hampered by two | 3d6+3 11 |
2014-03-06 15:02:20 | Rillis | Doctor's Orders | Untrained Escape Artist - ignore the hounds | 2d6+5 13 |