Dice Roller

Roll history for HASH

Showing rolls 130 to 149 of 149 | top | prev 20

TimeCharacterCampaignDescriptionResults
2023-01-28 17:59:19LP -- Manichaeism Extent1 = Parthia/Persia // 2 = pockets in Mesopotamia/India // 3 = pockets as far as Africa, Italia, Hunnia, Cathay...1d3 3
2023-01-28 15:26:30LP -- Islam Divide1 = sunni/shia divide // 2 = no succession schism1d2 1
2023-01-28 14:53:31LP -- Dumnonia1 = collapses /// 2 = survives /// 3 = prospers1d3 1
2023-01-26 16:10:50LP -- Blessed Chancesee dice on final vote tally -- Galatia and Axum already rolled well, so 2 rerolls2d61 22
2023-01-26 13:50:10LP -- Turkic Khaganate1 = doesnt collapse /// 2 = doesnt form /// 3 = collapses into petty warlords1d3 2
2023-01-25 13:36:50Blessed Chancesee dice on final vote tally3d61 118
2023-01-25 11:02:20LP -- Christianity Extent1 = Arabia, Palestine // 2 = Egypt and parts of Persia // 3 = parts of Africa and India // 4 = to Iberia, Gaul, India, and beyond1d4 3
2023-01-25 11:00:48LP -- Christianity Extent1 = Mesopotamia and Persia // 2 = Parthia and Indus // 3 = India and beyond1d3 2
2023-01-25 10:57:46LP -- Judaism Extent1 = Judea and surrounds /// 2 = Anatolia and Egypt /// 3 = Greece and MagnaGraecia1d3 3
2023-01-24 13:37:58LP -- Sunnis or Shias dominate the Caliphate1 = Sunni /// 2 = Shia1d2 1
2023-01-24 12:53:16LP -- Who holds Jerusalem?1 = Jews // 2 = Christians // 3 = Muslims1d3 3
2023-01-24 12:30:08LP -- Islam Schisms1 = one or two major sects // 2 = three or four sects // 3 = six or more sects1d3 2
2023-01-24 12:29:50LP -- Christianity Schism1 = one or two major sects // 2 = three or four sects // 3 = six or more sects1d3 1
2023-01-24 12:29:24LP -- Judaism Schisms1 = one or two major sects // 2 = three or four sects // 3 = six or more sects1d3 2
2023-01-23 11:39:57LP -- Khazar Migration1 = don't migrate // 2 = expand somewhat // 3 = launch migration1d3 1
2023-01-23 11:39:17LP -- Avar Migration1 = don't migrate // 2 = expand somewhat // 3 = launch migration1d3 1
2023-01-23 11:38:58LP -- Bulgar Migration1 = don't migrate // 2 = expand somewhat // 3 = launch migration1d3 3
2023-01-23 11:37:56LP -- Slav Staying Power1 = convert a lot // 2 = convert only some // 3 = no conversion, elite class1d3 3
2023-01-23 11:37:27LP -- Germanic Staying Power1 = convert a lot // 2 = convert only some // 3 = no conversion, elite class1d3 1
2023-01-23 11:36:55LP -- Huns Staying Power1 = convert a lot // 2 = convert only some // 3 = no conversion, elite class1d3 2

Showing rolls 130 to 149 of 149 | top | prev 20

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