Dice Roller
Roll history for Heritage367
Showing rolls 4 to 23 of 463 | top | next 20 | prev 20
Time | Character | Campaign | Description | Results |
---|---|---|---|---|
2014-12-18 20:23:17 | Deep Freeze | Blood In The Water | Craft: Mechanical | 1d20+19 22 |
2014-12-15 06:17:15 | Miracle Girl | Brain Drain | Knowledge: Technology roll | 1d20+4 18 |
2014-12-12 04:35:19 | Deep Freeze | Getting There Is Half The Fun | Cryokinesis roll | 1d20+9 18 |
2014-12-12 03:24:28 | Deep Freeze | Blood In The Water | Craft: Mechanical with Aid | 1d20+21 41 |
2014-12-11 07:38:03 | Shadows | A-Haunting We Will Go | Stealth roll | 1d20+10 11 |
2014-12-09 17:23:46 | Grimalkin | A-Haunting We Will Go | Notice check | 1d20+15 25 |
2014-12-08 17:58:45 | Deep Freeze | Blood In The Water | Initiative | 1d20+2 17 |
2014-12-08 06:49:48 | Grimalkin | Grim Demeanor | Intimidatio roll | 1d20+10 25 |
2014-12-06 06:55:18 | Deep Freeze | Blood In The Water | Craft: Electrical of Structural | 1d20+19 24 |
2014-12-06 06:29:36 | Deep Freeze | Getting There Is Half The Fun | Snare To-Hit roll | 1d20+9 21 |
2014-11-30 14:51:05 | Deep Freeze | Getting There Is Half The Fun | Initiative | 1d20+2 9 |
2014-04-15 19:32:10 | Grisselda | Freedom's Heroes at War | To hit with Paralysis arrow | 1d20+10 11 |
2014-04-12 09:37:34 | Deep Freeze | Young Injustice | Initiative roll | 1d20+0 11 |
2014-04-10 19:22:51 | Grisselda | Freedom's Heroes at War | Insight vs Bob Hope (kinda) | 1d20+10 11 |
2014-03-20 13:03:45 | Casey Blankenship | The Alabaster Academy | Perception roll to study canisters from a safe distance | 1d20+5 9 |
2014-03-11 11:51:02 | Deep Freeze | Young Injustice | Construction roll for EMP Bomb | 1d20+19 21 |
2014-03-11 11:48:39 | Deep Freeze | Young Injustice | Construction roll for Security Scrambler | 1d20+19 31 |
2014-03-11 10:54:22 | Darlene Lampwick | First Responders | Perception check | 1d20+5 15 |
2014-03-06 12:54:02 | Darlene Lampwick | First Responders | Toughness roll to avoid damage | 1d20+8 10 |
2014-03-06 12:43:30 | Darlene Lampwick | First Responders | Dodge roll to avoid rubble | 1d20+8 11 |