Dice Roller
Roll history for Jaynen
Showing rolls 19 to 38 of 158 | top | next 20 | prev 20
Time | Character | Campaign | Description | Results |
---|---|---|---|---|
2014-04-01 09:50:15 | Calming down, and recovering from strain | 2eA+1eD 1 success, 1 advantage | ||
2014-03-30 21:20:01 | Opposed Leadership vs other agents | 2eP+1eA 2 successes, 1 advantage | ||
2014-03-30 21:16:10 | Shooting Captain Min | 1eP+2eA+1eD+2eB 4 successes, 1 advantage | ||
2014-03-29 20:19:57 | Melee attack vs Droid | 2eP+1eA+1eB+2eD+2eS 1 success, 2 advantage | ||
2014-03-28 16:59:02 | Beam Drill Removing the Spare | 1eP+2eA+1eD+2eS 1 failure, 1 advantage | ||
2014-03-27 18:53:45 | Resilience of Fatigue | 3eA+1eD+1eS 1 success, 2 advantage | ||
2014-03-27 10:54:28 | Roll for Mustache, Deception | 1eP+1eA+2eD 0 successes, 1 threat | ||
2014-03-27 08:55:05 | Looking for light sources | 1eP+2eA+1eD+3eS 2 failures, 2 advantage | ||
2014-03-27 08:11:37 | Coordination for Nataja to scale the lava tube | 2eP+2eA+2eD+1eS 1 failure, 3 advantage | ||
2014-03-26 07:28:19 | Vigilance for Init | 2eA+2eS 1 success, 1 advantage | ||
2014-03-25 08:35:31 | Outer Rim | 3eA+3eD+1eS 2 successes | ||
2014-03-25 08:35:00 | Core Worlds | 3eA+3eD+1eS 3 successes | ||
2014-03-25 07:37:15 | Discipline for Opposed Check vs Deception/Negotiation/Leadership | 2eP+2eA 2 successes, 2 advantage | ||
2014-03-24 18:21:54 | Garo Brandolph | Section 96 | Vigilance Initiative Roll | 1eP+3eA 5 successes, 1 advantage |
2014-03-20 15:53:22 | Garo Brandolph | Imperial | Coercion via holo | 2eP+2eA+3eD+2eS 0 successes, 3 threat |
2014-03-18 10:17:49 | Resilience Check vs Planet | 1eA+3eD 0 successes, 3 threat | ||
2014-03-15 07:48:43 | JND0 | After the Escape | Streetwise for knowing the port operator | 2eP+1eA+1eD 0 successes, 2 advantage |
2014-03-12 23:09:01 | 3eD+1eS+2eP+2eA 2 successes, 3 threat | |||
2014-03-08 15:22:22 | Perception above normal roll | 1eP+1eA+3eD 2 successes, 2 threat | ||
2014-03-08 15:20:07 | Skullduggery to open lock | 2eA+2eD 2 failures |