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Roll history for Jo'ren Rath

Showing rolls 47 to 66 of 406 | top | next 20 | prev 20

TimeCharacterCampaignDescriptionResults
2016-10-28 05:22:19Jo'ren RathKorribanDay 6. LN. Sense1eF 1 Light Side
2016-10-28 03:53:10Jo'ren RathKorribanSession 3 cash1d100 59
2016-10-27 19:26:55Jo'ren RathKorribanDay 6 fluff coordination roll2eA+1eP+2eD 0 successes, 2 advantage
2016-10-27 18:05:57Jo'ren RathKorribanSensing the blade?1eF 1 Dark Side
2016-10-27 17:37:21Jo'ren RathKorribanSensing a ghost?1eF 2 Dark Side
2016-10-27 13:09:11Jo'ren RathKorribanDay 6. ME. Sense1eF 1 Dark Side
2016-10-27 00:05:56Jo'ren RathKorribanDay 6. EE Sealing the tomb. Force die1eF 2 Light Side
2016-10-27 00:02:46Jo'ren RathKorribanDay 6. EE Sealing the tomb. Athletics(Brawn). Boost. Force. Hard. Setback.2eA+2eP+3eD+1eB+1eS 3 successes, 1 advantage
2016-10-26 06:12:48Jo'ren RathKorribanDay 6. Exam question 3. Lightsaber(Brawn). Rep. Easy.1eA+3eP+1eD+2eB+1eS 1 success, 1 advantage, 1 Triumph
2016-10-26 06:09:14Jo'ren RathKorribanDay 6. Exam question 2. Piloting: Space(Agility). Rep. Easy difficulty.2eA+1eP+1eD+1eS+2eB 0 successes, 2 advantage
2016-10-26 06:04:03Jo'ren RathKorribanDay 6. Pop quiz. Roll 1. Lore(Intellect). Rep bonus. Average difficulty. Setback.1eA+1eP+2eD+2eB+2eS 1 success, 1 threat
2016-10-25 14:55:24Jo'ren RathKorribanForce die for Destiny (session 3)1eF 1 Dark Side
2016-10-25 10:04:26Jo'ren RathKorribanDay 5. LM. Modifying a crystal. Difficulty -2 due to personal lightsaber. +3 for fourth mod. Bonus for good equipment. Bonus for Gerry giving an assist. Force dice as per pg 1962eA+1eP+4eD+1eB+1eF 1 success, 2 advantage, 1 Dark Side
2016-10-23 17:34:57Jo'ren RathKorribanDay 5. LM. Modifying a crystal. Difficulty -2 due to personal lightsaber. +2 for third mod. Bonus for good equipment. Force dice as per pg 196. Destiny to upgrade1eA+1eP+3eD+1eB+1eF 1 success, 1 threat, 1 Dark Side
2016-10-23 17:10:40Jo'ren RathKorribanDay 5. Dig event. Rep bonuses (1 upgrade, 2 bonus). The Find: Lore, average.1eA+1eP+2eD+2eB 0 successes, 6 advantage
2016-10-23 17:05:31Jo'ren RathKorribanDay 5. Dig event. Rep bonuses (1 upgrade, 2 bonus). Only the penitent will pass: Survival, average, setback1eA+1eP+2eD+2eB+1eS 2 successes, 1 advantage
2016-10-23 17:00:18Jo'ren RathKorribanDay 5. Dig event. Rep bonuses (1 upgrade, 2 bonus). Doing the Research: Lore, average.1eA+1eP+2eD+2eB 3 successes, 2 threat
2016-10-23 16:52:21Jo'ren RathKorribanDay 5. Camping roll; Easy Survival2eA+1eD 0 successes
2016-10-23 11:08:41Jo'ren RathKorribanDay 4. LM. Modifying a crystal. Difficulty -2 due to personal lightsaber. +1 for second mod. Bonus for good equipment. Force dice as per pg 196. Destiny to upgrade.1eA+1eP+2eD+1eB+1eF 2 successes, 3 threat, 1 Triumph, 1 Dark Side
2016-10-22 17:01:48Jo'ren RathKorribanDay 4. Sense Shaisha's emotions.1eF 1 Light Side

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