Dice Roller
Roll history for JuvenalianSatyr
Showing rolls 634 to 653 of 713 | top | next 20 | prev 20
Time | Character | Campaign | Description | Results |
---|---|---|---|---|
2018-06-21 10:14:39 | Vicenza | It's Good to Be Evil | Check: Intelligence (History) | 1d20+4 16 |
2018-06-21 09:30:15 | Rottweiler | It's Good to Be Bad | Attack: Bite | 1d20+3 5 1d6+1 7 |
2018-06-21 09:29:21 | Guard | It's Good to Be Evil | Attack: Light Crossbow | 1d20+3 10 1d8+1 9 |
2018-06-21 09:18:55 | Guard | It's Good to Be Evil | Critical Damage | 1d8 7 |
2018-06-21 09:17:07 | Guard; Dog | It's Good to Be Evil | Saving Throw: Dexterity | 2#1d20+1 9 12 1d6 1 |
2018-06-21 09:15:09 | Guard | It's Good to Be Evil | Attack: Light Crossbow | 1d20+3 23 1d8+1 8 |
2018-06-20 11:10:02 | Dungeon Master | It's Good to Be Evil | Tension Die | 1d100 98 |
2018-06-19 09:41:32 | Guard Patrol | It's Good to be Evil | Perception | 1d20+2 16 |
2018-06-19 09:39:55 | Guard Dogs | It's Good to Be Evil | Perception (Advantage) | 2#1d20+3 14 20 |
2018-06-19 09:35:23 | Griswold | It's Good to Be Evil | Stealth [with Advantage] | 2#1d20+6 14 25 |
2018-06-17 07:42:47 | JuvenalianSatyr | Sword Coast Shuffle | Ability Scores | 5#1d10+7 15 11 8 11 15 |
2018-06-14 19:09:56 | Tension Tick 1 | It's Good to Be Evil | Escalation Chance (10%) | 1d100 76 |
2018-06-14 09:35:31 | (DM) Glenn Dunbarrow | It's Good to Be Evil | Readied Action (Shortbow) | 1d20+7 16 1d20+7 17 2d6+5 16 |
2018-06-11 21:28:52 | Vicenza | It's Good to Be Evil | Wisdom (Perception) | 1d20 6 |
2018-06-11 18:54:55 | Vicenza | It's Good to Be Evil | Charisma (Deception) | 1d20+3 11 |
2018-06-11 10:57:42 | Tisidora | It's Good to Be Evil | Strength (Athletics) | 1d20+1 15 |
2018-06-10 16:46:41 | Guards | It's Good to Be Evil | Sleeping? | 16#1d20+2 6 9 22 16 7 22 3 17 7 11 8... |
2018-06-10 13:43:36 | Lantern Archon | It's Good to Be Evil | Wisdom Save | 1d20+3 18 |
2018-06-10 13:42:40 | Lantern Archon | It's Good to Be Evil | Dexterity Save | 1d20+2 15 |
2018-06-10 11:26:08 | Dungeon Master | It's Good to Be Evil | Initiative (Archon, Guards, Excellence, Niashe, Salvatrix, Worm, Hriss, Egina, Gertrude, Pharom, Glenn) | 1d20 4 1d20 6 1d20+1 12 1d20+4 17 1d20+2 16 1d20+3 4... |