Dice Roller
Roll history for MatsuTadaaki
Showing rolls 307 to 326 of 666 | top | next 20 | prev 20
| Time | Character | Campaign | Description | Results |
|---|---|---|---|---|
| 2017-03-13 13:22:15 | Duel Turn 2, attack roll: 3k3 Agility + 4k0 skill + 2k0 Dark water + 2k1 Full Attack +1k1 Void = 12k5 or rather 10k6, -1 for nicked with Strength of the Earth | 10d10o10k6-1! 40 | ||
| 2017-03-13 13:05:50 | Bayushi Renzoh | Heresy | Damage roll vs. Duel opponent: 2k2 base DR + 3k0 strength +3 Forest killer tech = 5k2+3, ignoring 3 reduction this turn | 5d10o10k2+3 21 |
| 2017-03-13 13:03:40 | Bayushi Renzoh | Heresy | Duel Turn 1, attack roll: 3k3 Agility + 4k0 skill + 2k0 Dark water + 2k1 Full Attack = 10k4 | 10d10o10k4! 36 |
| 2017-03-13 12:48:32 | Bayushi Renzoh | Heresy | Initiative for the duel on battle Turn 2, 3k3 Ref + 1k0 IR + 2k0 blessing of dark water = 6k3 | 6d10o10k3! 13 |
| 2017-03-13 12:10:59 | Bayushi Renzoh | Heresy | Damage taken from Second battle turn: Engaged, 16 = 2k2 of damage -3 for armour | 2d10o10-3! 0 |
| 2017-03-13 12:01:30 | Bayushi Renzoh | Heresy | Determination roll, Phase 2 (Engaged): 1k1 + 2k0 battle 2, +3 static water, -2 Scorpion, +2k1 Dark water = 5k2+1 | 5d10o10k2+1! 16 |
| 2017-03-12 11:24:57 | Bayushi Renzoh | Heresy | Wound sustained from battle resolution turn 1: 1k1 - 3 for light armour | 1d10o10-3 1 |
| 2017-03-12 11:11:07 | Bayushi Renzoh | Heresy | Determination roll: 1k1 + 2k0 battle 2, +3 static water, -2 Scorpion, +2k1 Dark water = 5k2+1 | 5d10o10k2+1! 25 |
| 2017-03-05 20:13:16 | Bayushi Renzoh | Heresy | Raw Strength to lift a rock with a self-imposed TN of 20 see if my character can lift Junpei's rock | 3d10o10 16 |
| 2017-03-05 20:03:34 | Bayushi Renzoh | Heresy | Another Battle/Int for the other side to oppose, Void for +1k1 | 6d10o10k3! 25 |
| 2017-03-05 19:59:54 | Bayushi Renzoh | Heresy | Battle/Intelligence to oppose Kamiko, Voided for effect | 6d10o10k3! 22 |
| 2017-03-03 02:53:39 | Bayushi Renzoh | Heresy | Meditation/Void, unskilled, TN 20 to look at flowers | 2d10 12 |
| 2016-09-20 07:44:38 | Kakita Tsugumi | Vulpine Regime | Day 9, letter Event: Calligraphy/Intelligence, 1 Raise because fuck it, +2 penalty, effective TN = 22 | 7d10o10k5! 31 |
| 2016-09-20 07:42:42 | Kakita Tsugumi | Vulpine Regime | Day 9, letter Event: Investigation/Perception, no Raises, +2 penatly, -2 for events (supply Train and on me ead), 2k1 for Void point = effective TN 20 | 5d10o10k3! 27 |
| 2016-09-20 07:39:49 | Kakita Tsugumi | Vulpine Regime | Day 9, letter Event: Courtier/Awareness for Roll 1, 1 called, Doji 1 for effect, VP for +2k1 - effective TN 27 (Raise + 2 penalty) | 7d10o10k4! 29 |
| 2016-09-20 07:05:22 | Kakita Tsugumi | Vulpine Regime | Etiquette/Willpower to keep some things from Tsugori, Doji 1 Raise for +5 | 5d10o10k3+5! 28 |
| 2016-09-19 12:39:09 | Kakita Tsugumi | Vulpine Regime | Day 8, Creating a numerical puzzle/cypher to hide in her letter to Haru for him to figure out, using the Mathematics emphasis of Commerce and 3 Raises on a hypothetical base TN of 20 | 10d10ro1o10k5! 42 |
| 2016-09-19 12:36:14 | Kakita Tsugumi | Vulpine Regime | Day 9: Calligraphy/Intelligence for a letter to Isawa Haru, 2 Raises, effective TN = 25 | 7d10o10k5! 39 |
| 2016-09-16 11:18:26 | Kakita Tsugumi | Vulpine Regime | Day 8, effect of medicine on Shin/wounds healed, +2k0 for called Raises | 3d10o10k1! 6 |
| 2016-09-16 11:13:39 | Kakita Tsugumi | Vulpine Regime | Day 8: Medcine/Intelligence to treat Akodo Shin's wounds LM, 2 called Raises, +1k0 for morale | 7d10o10k5! 46 |