Dice Roller
Roll history for SAoldskool
Showing rolls 44 to 63 of 103 | top | next 20 | prev 20
Time | Character | Campaign | Description | Results |
---|---|---|---|---|
2014-05-28 07:06:25 | Zonta | Fallout Tennessee: The Blood Opry | Throwing the keys to Lloyd | 1d100 6 |
2014-05-25 20:41:34 | Zonta | Fallout Tennessee: The Blood Opry | HP via stimpack on Lloyd | 1d10+10 11 |
2014-05-25 20:25:55 | Zonta | Fallout Tennessee: The Blood Opry | Perception to find how to free the slaves | 1d10 4 |
2014-05-23 07:03:06 | Zonta | Fallout Tennessee: The Blood Opry | Damage on slaver hit | 2d10+5 19 |
2014-05-23 07:02:25 | Zonta | Fallout Tennessee: The Blood Opry | Throwing boomerang at slaver | 1d100 36 |
2014-05-20 20:41:41 | Zonta | Fallout Tennessee: The Blood Opry | Damage on Slaver A | 2d10+5 9 |
2014-05-20 20:39:56 | Zonta | Fallout Tennessee: The Blood Opry | Throwing boomerang at Slaver A | 1d100 19 |
2014-05-20 20:37:38 | Zonta | Fallout Tennessee: The Blood Opry | Strength for added emphasis on the throw | 1d10 3 |
2014-05-20 20:36:57 | Zonta | Fallout Tennessee: The Blood Opry | Taking Jackie for a spin | 1d100 15 |
2014-05-19 15:53:00 | Zonta | Fallout Tennessee: The Blood Opry | Speech because everything else has bombed | 1d100 64 |
2014-05-19 15:50:58 | Zonta | Fallout Tennessee: The Blood Opry | Agility, gotta go fast | 1d10+2 12 |
2014-05-19 15:50:04 | Zonta | Fallout Tennessee: The Blood Opry | Perception fleeing the church | 1d10 10 |
2014-05-12 15:48:04 | Zonta | Fallout Tennessee: The Blood Opry | Damage on successful throw at Pastor | 2d10+5 21 |
2014-05-12 15:47:06 | Zonta | Fallout Tennessee: The Blood Opry | Throwing a boomerang at Pastor | 1d100 44 |
2014-05-12 13:23:53 | Zonta | Fallout Tennessee: The Blood Opry | Perception to look for flames, flammables and exits | 1d10 6 |
2014-04-30 20:44:07 | Zonta | Fallout Tennessee: The Blood Opry | Damage for two non-critical strikes | 2#1d6+5 10 7 |
2014-04-30 20:42:52 | Zonta | Fallout Tennessee: The Blood Opry | Damage for the critical strike | 3*(1d6+5) 27 |
2014-04-30 20:39:05 | Zonta | Fallout Tennessee: The Blood Opry | Critical on first severed arm strike | 2d100 97 |
2014-04-30 20:37:50 | Zonta | Fallout Tennessee: The Blood Opry | non-fucked up 3x Melee Weapons to slap Confederate C with the severed arm | 3#1d100 1 76 6 |
2014-04-30 20:37:23 | Zonta | Fallout Tennessee: The Blood Opry | 3x Melee Weapons to slap Confederate C with the severed arm | 3d100 215 |