Dice Roller
Roll history for Tetrominon
Showing rolls 41 to 60 of 120 | top | next 20 | prev 20
Time | Character | Campaign | Description | Results |
---|---|---|---|---|
2012-05-17 14:56:05 | Barram Boulderdash | Gardmore | Perception | 1d20+7 21 |
2012-05-10 15:47:26 | Barram Boulderdash | Gardmore | Heal check vs. mutations | 1d20+7 8 |
2012-05-09 11:35:24 | Barram Boulderdash | Gardmore | Circlet of Second Chances vs. blind | 1d20 14 |
2012-05-09 11:35:00 | Barram Boulderdash | Gardmore | save vs. blind (That doesn't rhyme at all. How unfun.) | 1d20 4 |
2012-05-09 11:33:59 | Barram Boulderdash | Gardmore | save vs. daze (Hey, that rhymes! Well, sort of.) | 1d20 10 |
2012-05-08 14:35:14 | Barram Boulderdash | Gardmore | clever control hurrrrr | 1d6 5 |
2012-05-08 14:19:54 | Barram Boulderdash | Gardmore | Divine Guidance reroll from Kaylen | 1d20+9+2 12 2d6+5 15 |
2012-05-08 14:11:53 | Barram Boulderdash | Gardmore | Sun Shard vs Reflex; centered on B-6 | 1d20+9+2 18 2d6+5 12 |
2012-05-08 13:59:59 | Barram Boulderdash | Gardmore | Visions of Blood vs Will | 2#1d20+9 18 11 1d6+5 6 |
2012-05-08 10:34:16 | Barram Boulderdash | Gardmore | Initiative | 1d20+2 22 |
2012-05-08 09:35:40 | Barram Boulderdash | Gardmore | paladins + Bahamut = Religion | 1d20+13 16 |
2012-05-08 01:02:02 | Barram Boulderdash | Gardmore | sure, Arcana too, why the hell not | 1d20+4 20 |
2012-05-08 01:00:40 | Barram Boulderdash | Gardmore | Dungeoneering vs. sick beholder | 1d20+9 25 |
2012-05-07 10:42:15 | Barram Boulderdash | Gardmore | Close in! | 1d20+8 17 |
2012-05-06 20:00:16 | Barram Boulderdash | Gardmore | Endure! | 1d20+8 26 |
2012-05-06 15:26:15 | Barram Boulderdash | Gardmore | Dungeoneering | 1d20+9 19 |
2012-05-06 15:16:53 | Barram Boulderdash | Gardmore | Athletics to climb; +2 from kit | 1d20+4 6 |
2012-05-06 12:20:33 | Barram Boulderdash | Gardmore | Endure! | 1d20+8 10 |
2012-05-04 13:25:58 | Barram Boulderdash | Gardmore | Perception | 1d20+7 17 |
2012-05-03 21:43:28 | Barram Boulderdash | Gardmore | Visions of Blood vs Will; centered on F-4, clockwise from Spawn 1 | 4#1d20+9 13 16 18 12 1d6+5 7 |