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Roll history for Zizzy Roosh

Showing rolls 76 to 95 of 95 | top | prev 20

TimeCharacterCampaignDescriptionResults
2019-02-16 10:39:18Zizzy RooshJedi AcademySession 3 Morality roll. 4 conflict gained1d10-4 1
2019-02-14 14:05:28Zizzy RooshJedi AcademyD10. Fluff strain recovery. Discipline2eP+1eA 1 success, 2 advantage
2019-02-14 13:30:48Zizzy RooshJedi AcademyD10. Last Hope. Move attack. Aim x2 Easy Discipline.2eP+1eA+2eB+1eC+1eF 1 success, 3 advantage, 2 Dark Side
2019-02-14 13:20:38Zizzy RooshJedi AcademyD10. Ghosting Taime's crit. +20 for two prior crits1d100+20 101
2019-02-14 12:07:08Zizzy RooshJedi AcademyD10. Last Hope. Move attack vs walker as per HatofuGM discussion. Easy Discipline. Adversary. Aim twice.2eP+1eA+2eB+1eC+1eF 2 successes, 3 advantage, 1 Despair, 2 Light Side
2019-02-14 10:40:40Zizzy RooshJedi AcademyD10. Last Hope. Move attack as per HatofuGM discussion. Easy Discipline.2eP+1eA+1eD+1eF 1 success, 1 advantage, 1 Dark Side
2019-02-13 20:11:00Zizzy RooshJedi AcademyD10. Last Hope. Vigilance check for final encounter.1eP+2eA+1eB 3 successes, 4 advantage
2019-02-13 20:07:43Zizzy RooshJedi AcademyD10. Last Hope. Medkit on Taime.3eA+1eD 1 success, 1 advantage
2019-02-13 19:49:41Zizzy RooshJedi AcademyD10. Last Hope. Strain recovery. Discipline2eP+1eA 1 success, 2 advantage
2019-02-13 16:29:20Zizzy RooshJedi AcademyD10. Last Hope. Lightsaber attack. Target Group 3. Aim. PC destiny flip.2eP+1eB+2eD 0 successes, 1 Triumph
2019-02-13 07:01:10Zizzy RooshJedi AcademyD10. Last Hope. Move attack. Target Group 3 (the one Zanja hit). Aim. GM destiny flip. PC destiny flip. Easy Discipline.3eP+1eB+1eC+1eF 3 successes, 2 Dark Side
2019-02-12 21:17:43Zizzy RooshJedi AcademyD10. Last Hope #3. Find the Path. Vigilance for Initiative!1eP+2eA+1eB 0 successes, 5 advantage
2019-02-12 19:26:38Zizzy RooshJedi AcademyD10. Last Hope #2. Find the Path. Average Perception. GM upgrade. +2 Boosts from roll 1. + Boost from text. +Mikkian boost. Destiny flip.3eP+4eB+1eD+1eC 0 successes, 1 advantage
2019-02-11 18:26:42Zizzy RooshJedi AcademyD9. Sparring with Farissa #3. Average, one upgrade and one Setback. Aim. Time to lose gracefully1eP+1eA+1eB+1eC+1eD+1eS 0 successes, 1 threat
2019-02-11 17:10:47Zizzy RooshJedi AcademyD9. Sparring with Farissa #2. Average, one upgrade and one Setback. Aim. Boost from last round. Beginner's luck part 2?1eP+1eA+2eB+1eC+1eD+1eS 2 successes
2019-02-11 16:15:15Zizzy RooshJedi AcademyD9. Sparring with Farissa. Average, one upgrade and one Setback. Aim. One of everything!1eP+1eA+1eB+1eC+1eD+1eS 1 failure, 1 advantage, 1 Triumph
2019-02-11 13:38:20Zizzy RooshJedi AcademyD9. Forgotten Zanja boost die1eB 0 successes, 1 advantage
2019-02-11 12:08:23Zizzy RooshJedi AcademyD9. MM. Tiebreaker. Easy Snowball throw at Silas. Using Move for a Force die. Setback from rules. Aim. Boost from Zanja2eA+2eB+1eF+1eD+1eS 2 successes, 2 threat, 1 Dark Side
2019-02-10 13:27:08Zizzy RooshJedi AcademyD9. MM. Easy Snowball throw at Silas. Using Move for a Force die. Setback from Ares and rules. Aim. Boost from Zanja2eA+2eB+1eF+1eD+2eS 2 successes, 2 Dark Side
2019-02-10 12:26:08Zizzy RooshJedi AcademyD9. MM. Easy Snowball throw at Ares. Using Move for a Force die. Setback from Eir and rules. Aim2eA+1eB+1eF+1eD+2eS 1 failure, 1 Light Side

Showing rolls 76 to 95 of 95 | top | prev 20

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