Dice Roller
Roll history for aetherson
Showing rolls 30 to 49 of 69 | top | next 20 | prev 20
Time | Character | Campaign | Description | Results |
---|---|---|---|---|
2016-02-03 20:28:06 | Piro | Empire's End | Figure out sensor suite on the Chasm | 2d6+2 8 |
2016-02-03 09:28:08 | Terawatt | Southwest Sentinels | Attack Redkap page 2, prowess full strength, forcefield up | 1d6+6 9 |
2016-02-03 09:04:37 | Voss | Empire's End | +medical to fix Alder's arm | 2d6+2 12 |
2016-02-03 09:01:27 | Piro | Empire's End | +technical (I guess?) to attempt to urinate his way out of his ship overheating | 2d6+1 8 |
2016-02-02 20:43:58 | Terawatt | Southwest Sentinels | Prowess attack vs Lokust page 1, full strength, forcefield up | 1d6+6 11 |
2016-02-02 09:02:39 | Voss | Scy | +pilot -- pull up! pull up! | 2d6+2 7 |
2016-02-01 15:24:56 | Voss | Empire's End | +technical to analyze the sound | 2d6 2 |
2016-02-01 15:23:35 | Piro | Empire's End | +technical to analyze the sound | 2d6+1 10 |
2016-02-01 14:39:12 | Naxima | Empire's End | +combat to blast the TIE fighters | 2d6+2 11 |
2016-02-01 09:13:45 | Piro | Empire's End | +technical to notice something | 2d6+1 4 |
2016-02-01 09:13:05 | Naxima | Empire's End | +technical to notice something | 2d6 7 |
2016-02-01 09:07:12 | Voss | Scy | +pilot to dive into canyon/avoid fire | 2d6+2 12 |
2016-02-01 09:01:34 | Voss | Alder | +pilot to decipher controls, +1 forward | 2d6+1 8 |
2016-02-01 08:54:05 | Voss | Empire's End | +medical to save Olik | 2d6+2 12 |
2016-01-30 06:29:20 | Naxima | Empire's End | +combat to get rid of the trandoshan | 2d6+2 12 |
2016-01-30 06:28:51 | Naxima | Empire's End | +combat for flanking maneuvers | 2d6+2 8 |
2016-01-29 06:35:20 | Alder | Empire's End | +pilot to help with controls | 2d6 6 |
2016-01-28 20:57:23 | Scy | Empire's End | +0 for Need for Speed | 2d6 6 |
2016-01-28 09:31:06 | Alder | Empire's End | +combat to avoid fire (+1 for not being an obvious target) | 2d6 8 |
2016-01-27 20:19:36 | Naxima | Empire's End | +social to convince Twilek guard | 2d6+1 10 |