Dice Roller
Roll history for scalded
Showing rolls 355 to 374 of 634 | top | next 20 | prev 20
| Time | Character | Campaign | Description | Results |
|---|---|---|---|---|
| 2016-10-27 10:37:39 | sniper 1 | slam sector | shootin' grumb again | 1d100 72 |
| 2016-10-27 10:25:24 | squad 4 | slam sector | halluc resist | 1d100 98 |
| 2016-10-27 10:18:58 | fireteams 3 | slam sector | dodging!! | 2#1d100 65 56 |
| 2016-10-27 10:16:26 | mung | slam sector | dodge? | 1d100 27 |
| 2016-10-27 10:13:59 | explosgryn | slam sector | range, damage, location | 1d5+1d10+5+1d100 84 |
| 2016-10-27 10:11:26 | mung | slam sector | autocannon hit locations | 4#1d100 30 52 75 51 |
| 2016-10-27 10:10:12 | mung | slam sector | damage from autocannon | 4#3d10+8 22 34 23 23 |
| 2016-10-23 09:39:32 | squid 1 | Rising Tide | and he has to roll to dodge | 1d100 28 |
| 2016-10-23 09:39:12 | Ignatius | Rising Tide | wait i have to roll to hit first | 1d100 13 |
| 2016-10-23 09:38:39 | Ignatius | Rising Tide | shootin' squid | 1d10+2 12 |
| 2016-10-23 09:32:38 | a, b, e, g, i, m | Rising Tide | opposed stealth vs squid; can you beat 3DoF?? | 6#1d100 36 81 25 34 93 3 |
| 2016-10-23 09:31:08 | squid 1 | Rising Tide | opposed stealth | 1d100 86 |
| 2016-10-23 09:09:20 | aperta | Rising Tide | damage to squid | 1d10+6 16 |
| 2016-10-23 09:08:31 | aperta | Rising Tide | hit location | 1d100 96 |
| 2016-10-23 09:07:36 | aperta | Rising Tide | shootin' squid with integral FP reroll if needed | 2#1d100 39 68 |
| 2016-10-23 03:49:37 | Bulworth | Rising Tide | dodge, concussion | 2#1d100 49 55 |
| 2016-10-23 03:46:56 | seeker #2 | Rising Tide | damage | 1d10+4 9 |
| 2016-10-23 03:43:49 | seeker #2 | Rising Tide | weird | 1d100 54 |
| 2016-10-23 03:27:33 | squid 2 | Rising Tide | fatigue | 1d5 4 |
| 2016-10-23 03:26:54 | squid 2 | Rising Tide | toughness damage | 1d10 4 |