Dice Roller
Roll history for some FUCKING LIAR
Showing rolls 10 to 29 of 49 | top | next 20 | prev 20
Time | Character | Campaign | Description | Results |
---|---|---|---|---|
2012-11-19 17:34:51 | Hssk | Savagery, Super-Science,and Sorcery | Icon dice: the Three | 1d6 2 |
2012-11-19 17:33:20 | Hssk | Savagery, Super-Science,and Sorcery | Icon dice: Archmage | 2#1d6 1 1 |
2012-11-17 07:51:35 | Hssk | Savagery, Super-Science,and Sorcery | Using Chameleon Heritage and WIS to detect (total +1) | 1d20+1 18 |
2012-09-10 16:02:58 | Debben | Ahead of the Wheel | Beat test [B4 (spear) + 1D (two-handed)] = B5 v Ob 1 | 5d6t4 2 |
2012-08-23 19:04:07 | Debben | Ahead of the Wheel | B4 Perception vs Obs 2 (Beginner's Luck Observation vs Beginner's Luck Stealthy) | 4d6t4 3 |
2012-08-22 18:26:45 | Debben | Ahead of the Wheel | stealth vs. Bill (Stealth B4) | 4d6t4 1 |
2012-08-09 12:27:56 | Dibra | NTTF | DC 14 Will save vs. Charm Person, incl +2 from flayleaf. | 1d20+4 13 |
2012-08-09 12:10:17 | Dibra | NTTF | DC 12 Fort save v. addiction to flayleaf | 1d20+4 11 |
2012-08-07 08:08:39 | Dibra | NTTF | no reason | 1d20 3 |
2012-08-06 15:43:27 | Debben / Cooper (helping die) | Ahead of the Wheel | helping die (Rhetoric) on BoA (I found out about the help a moment after I rolled the rest) | 1d6t4 1 |
2012-08-06 15:40:40 | Debben | Ahead of the Wheel | rolling Body of Argument (Persuasion B4) | 4d6t4 3 |
2012-08-02 16:47:48 | Modek | NTTF | Will save (net +6) against DC 17 Charm Person | 1d20+6 9 |
2012-08-02 14:53:44 | Modek | NTTF | resist addiction to Slaver's Drops (Fort, DC 13) | 1d20+1 17 |
2012-07-29 12:46:35 | DM | NTTG | Perception checks for everybody (in descending alphabetical order by character's first name)! | 6#1d20 5 10 5 10 20 12 |
2012-07-25 17:42:11 | Fat Traveling Merchant | NTTF | roll to spot Vice's pickpocket attempt | 1d20+12 19 |
2012-07-21 13:42:53 | DM | NTTF | (cont. from below) in descending order. Then you apply each character's INIT mod to its roll and arrange the characters in descending order of their score | 10#1d20 8 18 5 11 3 17 5 3 6 1 |
2012-07-21 13:40:55 | DM | NTTF | This is how we're going to do initiative: Whoever gets around to it first rolls x#1d20, where x is the number of combatants, and applies the produced numbers to each combatant in this order: to the PCs, alphabetically, and then to any enemies, in descendi | 10#1d20 3 3 1 14 7 11 6 15 8 17 |
2012-07-21 13:12:44 | DM | NTTF | This is actually how to roll a skill check. Unfortunately you can't do target numbers with bonuses like I thought. So here's a check with a net -1 to your skill | 1d20-1 2 |
2012-07-20 11:52:05 | 2d11 12 | |||
2012-07-20 11:51:44 | 1d100 72 |