Dice Roller
Campaign history for ISWAT: Ninjas, Mages, and Lost Cities
Showing rolls 14 to 33 of 53 | top | next 20 | prev 20
| Time | Roller | Character | Campaign | Description | Results |
|---|---|---|---|---|---|
| 2020-08-09 17:31:19 | Arcane | Alex Roland | ISWAT: Ninjas, Mages, and Lost Cities | Perception check | 3d6 8 |
| 2020-08-09 17:28:29 | Arcane | Alex Roland | ISWAT: Ninjas, Mages, and Lost Cities | Perception check | 3d6 15 |
| 2020-07-28 20:40:37 | Arcane | Alex Roland | ISWAT: Ninjas, Mages, and Lost Cities | Urban Survival check to navigate inside abandoned building to the listening post | 3d6 11 |
| 2020-07-23 12:33:29 | Arcane | Alex Roland | ISWAT: Ninjas, Mages, and Lost Cities | Stealth check to hide from potential predators | 3d6 8 |
| 2020-07-21 23:37:26 | Arcane | Alex Roland | ISWAT: Ninjas, Mages, and Lost Cities | Teleport Jumps to next Listening Post | 3#3d6 7 10 11 |
| 2020-07-20 20:51:46 | Arcane | Alex Roland | ISWAT: Ninjas, Mages, and Lost Cities | Lockpicking check if door is locked | 3d6 10 |
| 2020-07-20 20:50:33 | Arcane | Alex Roland | ISWAT: Ninjas, Mages, and Lost Cities | Forced Entry check if necessary to loosen door from frame | 3d6 8 |
| 2020-07-16 21:52:16 | Arcane | Alex Roland | ISWAT: Ninjas, Mages, and Lost Cities | Urban Survival check to evaluate the functionality and safety of the door as a whole | 3d6 12 |
| 2020-07-16 21:50:11 | Arcane | Alex Roland | ISWAT: Ninjas, Mages, and Lost Cities | Lockpicking check to just examine the doorknob's mechanisms | 3d6 11 |
| 2020-07-15 22:03:15 | Arcane | Alex Roland | ISWAT: Ninjas, Mages, and Lost Cities | Stealth check | 3d6 13 |
| 2020-07-15 21:59:56 | Arcane | Alex Roland | ISWAT: Ninjas, Mages, and Lost Cities | Casting No Smell | 3d6 15 |
| 2020-07-15 21:31:22 | Arcane | Alex Roland | ISWAT: Ninjas, Mages, and Lost Cities | Casting Delay | 3d6 13 |
| 2020-07-06 20:40:29 | Arcane | Alex Roland | ISWAT: Ninjas, Mages, and Lost Cities | Electronics Operation (Surveillance) roll | 3d6 9 |
| 2020-07-04 09:02:38 | Arcane | Alex Roland | ISWAT: Ninjas, Mages, and Lost Cities | A series of Warp Jump attempts | 4#3d6 8 13 4 14 |
| 2020-06-30 20:16:38 | Arcane | Alex Roland | ISWAT: Ninjas, Mages, and Lost Cities | Rifle Damage | 5d6+1 18 |
| 2020-06-30 20:14:08 | Arcane | Alex Roland | ISWAT: Ninjas, Mages, and Lost Cities | Roll on Critical Hit Table | 3d6 8 |
| 2020-06-30 20:03:12 | Arcane | Alex Roland | ISWAT: Ninjas, Mages, and Lost Cities | Making an AoA with barrel of rifle in contact with its skull | 3d6 6 |
| 2020-06-23 19:06:36 | Arcane | Alex Roland | ISWAT: Ninjas, Mages, and Lost Cities | Attempt to shoot snake's neck with a three round burst from rifle | 3d6 12 |
| 2020-06-22 21:11:12 | Arcane | Alex Roland | ISWAT: Ninjas, Mages, and Lost Cities | Stealth check | 3d6 12 |
| 2020-06-17 07:06:43 | Arcane | Alex Roland | ISWAT: Ninjas, Mages, and Lost Cities | IQ roll to Snatch a Continual Mage Light Lantern | 3d6 5 |