Dice Roller
Roll history for Arcane
Showing rolls 1297 to 1316 of 1436 | top | next 20 | prev 20
| Time | Character | Campaign | Description | Results |
|---|---|---|---|---|
| 2025-12-12 23:21:13 | Jake Mitchell | The Magician’s Gambit | Advantage Die In Case It’s Applicable Due To Teamwork | 1d4o4 1 |
| 2025-12-12 23:19:38 | Jake Mitchell | The Magician’s Gambit | Logic or Learning to research ways to hack or somehow subvert magical automatons | 1d20o20+1d4o4 9 |
| 2025-12-12 23:14:13 | Jake Mitchel | The Magician’s Gambit | Advantage Die In Case It’s Applicable Due To Teamwork | 1d4o4 5 |
| 2025-12-12 23:13:35 | Jake Mitchell | The Magician’s Gambit | Logic or Learning to identify likely attendees of banquet who’d make good sponsors and what would appeal to each of them | 1d20o20+1d4o4 19 |
| 2025-12-11 10:37:51 | Jake Mitchell | The Magician’s Gambit | Learning or Logic to research whether magical tools are actually a thing and where one can get them if so | 1d20o20+1d4o4 5 |
| 2025-12-11 10:35:02 | Jake Mitchell | The Magician’s Gambit | Logic to look for potential loopholes, exploits and advantageous interactions of clauses that could be used for ones benefit | 1d20o20+1d4o4 21 |
| 2025-12-11 10:31:13 | Jake Mitchell | The Magician’s Gambit | Learning Or Logic to research what Gareth might be. | 1d20o20+1d4o4 10 |
| 2025-12-01 16:40:07 | CHRIS | Sounds Like Hell | Two Dodges - Dexterity + Kung Fu | 1d10+10 11 |
| 2025-12-01 16:31:05 | CHRIS | Sounds Like Hell | Two Punches To The Vampire - Dexterity + Kung Fu + Gang Up Bonus | 1d10+11 13 |
| 2025-11-30 23:36:05 | Jake Mitchell | The Magician’s Gambit | Deception check for Jake to act like he didn’t see Gareth’s transformation and everything is fine | 1d20o20+1d10o10 11 |
| 2025-11-30 13:41:39 | Jake Mitchell | The Magician’s Gambit | Perception check to discern whether Gareth is being honest about him not eavesdropping and whether he has any ulterior motives behind his sharing info about 2014 | 1d20o20+1d10o10 8 |
| 2025-11-30 13:08:14 | Daniel Carter | Expedition to the Ruins of Greyhawk | Knowledge: Local check to see what, if anything, Daniel has read about Lyzandred | 1d20+4 6 |
| 2025-11-30 13:05:30 | Daniel Carter | Expedition to the Ruins of Greyhawk | History check to see what, if anything, Daniel has read about Lyzandred | 1d20+4 15 |
| 2025-11-30 13:02:58 | Daniel Carter | Expedition to the Ruins of Greyhawk | Sense Motive to discern the attitudes of Grandfather Magic and his followers towards the party | 1d20+9 16 |
| 2025-11-26 01:29:54 | CHRIS | Sounds Like Hell | Intelligence + Influence -1 due to Nerd to goad vampires into attacking him first | 1d10+4 13 |
| 2025-11-12 15:13:10 | Jake Mitchell | The Magician’s Gambit | Deception check to give Summer the mistaken impression Jake can’t remember what happened without explicitly saying that | 1d20o20+1d10o10 25 |
| 2025-11-05 13:31:32 | Jake Mitchell | The Magician’s Gambit | Perception check to notice whether Pavlenko is familiar with what Jake described or not, and how he feels about it | 1d20o20+1d10o10 20 |
| 2025-11-05 13:29:29 | Jake Mitchell | The Magician’s Gambit | Perception check to notice any sign that Pavlenko recognizes The Beast | 1d20o20+1d10o10 20 |
| 2025-11-03 16:40:44 | Jake Mitchell | The Magician’s Gambit | Alteration check to prime the filter | 1d20o20+1d4o4+1d4o4 15 |
| 2025-11-02 01:55:59 | Jake Mitchell | The Magiian’s Gambit | Perception check to see if there’s anyone he recognizes among the Beast’s victims | 1d20o20+1d10o10 8 |
Showing rolls 1297 to 1316 of 1436 | top | next 20 | prev 20