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Roll history for Arcane

Showing rolls 499 to 518 of 1438 | top | next 20 | prev 20

TimeCharacterCampaignDescriptionResults
2020-08-04 18:53:04John CrichtonSavage Rifts: Phase WorldsNotice Check1d8o8 3 1d6o6 3
2020-08-04 18:51:50John CrichtonSavage Rifts: Phase WorldsStealth check reroll1d8o8 5 1d6o6 1
2020-08-04 18:43:03John CrichtonSavage Rifts: Phase WorldsStealth check1d8o8 1 1d6o6 3
2020-08-03 21:31:02CHRISSounds Like HellPerception + Notice + 2 for Situational Awareness to spot any hidden weapons on Red (I'm assuming hidden weapons would count as "potential danger" for Situational Awareness purposes)1d10+8 13
2020-08-03 21:25:16CHRISSounds Like HellIntelligence + Occultism to see if CHRIS's memory banks have any information on the type of being Red is and what his capabilities might be1d10+6 11
2020-08-03 20:36:36John CrichtonSavage Rifts: Phase WorldsCommon Knowledge check to see just how much John has managed to hear about Star Knights1d4o4 2 1d6o6 5
2020-07-30 14:45:20John CrichtonSavage Rifts: Phase WorldsNotice Check1d8o8 7 1d6o6 1
2020-07-30 12:58:34CHRISSounds Like HellIntelligence + Computers to Bluejack Mio's phone1d10+7 13
2020-07-30 12:35:47John CrichtonSavage Rifts: Phase WorldsNotice Check to spot a hidden opening mechanism for the door1d8o8 3 1d6o6 4
2020-07-28 20:40:37Alex RolandISWAT: Ninjas, Mages, and Lost CitiesUrban Survival check to navigate inside abandoned building to the listening post3d6 11
2020-07-23 20:27:51John CrichtonSavage Rifts: Phase WorldsRepair check to see if a way can be found to shut down the rift gate1d6o6 3 1d6o6 5
2020-07-23 12:33:29Alex RolandISWAT: Ninjas, Mages, and Lost CitiesStealth check to hide from potential predators3d6 8
2020-07-21 23:37:26Alex RolandISWAT: Ninjas, Mages, and Lost CitiesTeleport Jumps to next Listening Post3#3d6 7 10 11
2020-07-20 20:51:46Alex RolandISWAT: Ninjas, Mages, and Lost CitiesLockpicking check if door is locked3d6 10
2020-07-20 20:50:33Alex RolandISWAT: Ninjas, Mages, and Lost CitiesForced Entry check if necessary to loosen door from frame3d6 8
2020-07-19 20:55:33John ChrictonSavage Rifts: Phase WorldsStealth check to swiftly get out of the area without the zombies and cultists realizing he's rapidly left the area1d8o8 7 1d6o6 4
2020-07-16 21:52:16Alex RolandISWAT: Ninjas, Mages, and Lost CitiesUrban Survival check to evaluate the functionality and safety of the door as a whole3d6 12
2020-07-16 21:50:11Alex RolandISWAT: Ninjas, Mages, and Lost CitiesLockpicking check to just examine the doorknob's mechanisms3d6 11
2020-07-15 22:03:15Alex RolandISWAT: Ninjas, Mages, and Lost CitiesStealth check3d6 13
2020-07-15 21:59:56Alex RolandISWAT: Ninjas, Mages, and Lost CitiesCasting No Smell3d6 15

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