Dice Roller
Roll history for Arcane
Showing rolls 499 to 518 of 1438 | top | next 20 | prev 20
| Time | Character | Campaign | Description | Results |
|---|---|---|---|---|
| 2020-08-04 18:53:04 | John Crichton | Savage Rifts: Phase Worlds | Notice Check | 1d8o8 3 1d6o6 3 |
| 2020-08-04 18:51:50 | John Crichton | Savage Rifts: Phase Worlds | Stealth check reroll | 1d8o8 5 1d6o6 1 |
| 2020-08-04 18:43:03 | John Crichton | Savage Rifts: Phase Worlds | Stealth check | 1d8o8 1 1d6o6 3 |
| 2020-08-03 21:31:02 | CHRIS | Sounds Like Hell | Perception + Notice + 2 for Situational Awareness to spot any hidden weapons on Red (I'm assuming hidden weapons would count as "potential danger" for Situational Awareness purposes) | 1d10+8 13 |
| 2020-08-03 21:25:16 | CHRIS | Sounds Like Hell | Intelligence + Occultism to see if CHRIS's memory banks have any information on the type of being Red is and what his capabilities might be | 1d10+6 11 |
| 2020-08-03 20:36:36 | John Crichton | Savage Rifts: Phase Worlds | Common Knowledge check to see just how much John has managed to hear about Star Knights | 1d4o4 2 1d6o6 5 |
| 2020-07-30 14:45:20 | John Crichton | Savage Rifts: Phase Worlds | Notice Check | 1d8o8 7 1d6o6 1 |
| 2020-07-30 12:58:34 | CHRIS | Sounds Like Hell | Intelligence + Computers to Bluejack Mio's phone | 1d10+7 13 |
| 2020-07-30 12:35:47 | John Crichton | Savage Rifts: Phase Worlds | Notice Check to spot a hidden opening mechanism for the door | 1d8o8 3 1d6o6 4 |
| 2020-07-28 20:40:37 | Alex Roland | ISWAT: Ninjas, Mages, and Lost Cities | Urban Survival check to navigate inside abandoned building to the listening post | 3d6 11 |
| 2020-07-23 20:27:51 | John Crichton | Savage Rifts: Phase Worlds | Repair check to see if a way can be found to shut down the rift gate | 1d6o6 3 1d6o6 5 |
| 2020-07-23 12:33:29 | Alex Roland | ISWAT: Ninjas, Mages, and Lost Cities | Stealth check to hide from potential predators | 3d6 8 |
| 2020-07-21 23:37:26 | Alex Roland | ISWAT: Ninjas, Mages, and Lost Cities | Teleport Jumps to next Listening Post | 3#3d6 7 10 11 |
| 2020-07-20 20:51:46 | Alex Roland | ISWAT: Ninjas, Mages, and Lost Cities | Lockpicking check if door is locked | 3d6 10 |
| 2020-07-20 20:50:33 | Alex Roland | ISWAT: Ninjas, Mages, and Lost Cities | Forced Entry check if necessary to loosen door from frame | 3d6 8 |
| 2020-07-19 20:55:33 | John Chricton | Savage Rifts: Phase Worlds | Stealth check to swiftly get out of the area without the zombies and cultists realizing he's rapidly left the area | 1d8o8 7 1d6o6 4 |
| 2020-07-16 21:52:16 | Alex Roland | ISWAT: Ninjas, Mages, and Lost Cities | Urban Survival check to evaluate the functionality and safety of the door as a whole | 3d6 12 |
| 2020-07-16 21:50:11 | Alex Roland | ISWAT: Ninjas, Mages, and Lost Cities | Lockpicking check to just examine the doorknob's mechanisms | 3d6 11 |
| 2020-07-15 22:03:15 | Alex Roland | ISWAT: Ninjas, Mages, and Lost Cities | Stealth check | 3d6 13 |
| 2020-07-15 21:59:56 | Alex Roland | ISWAT: Ninjas, Mages, and Lost Cities | Casting No Smell | 3d6 15 |