Dice Roller
Roll history for Arcane
Showing rolls 481 to 500 of 1440 | top | next 20 | prev 20
| Time | Character | Campaign | Description | Results |
|---|---|---|---|---|
| 2020-07-15 22:03:15 | Alex Roland | ISWAT: Ninjas, Mages, and Lost Cities | Stealth check | 3d6 13 |
| 2020-07-15 21:59:56 | Alex Roland | ISWAT: Ninjas, Mages, and Lost Cities | Casting No Smell | 3d6 15 |
| 2020-07-15 21:31:22 | Alex Roland | ISWAT: Ninjas, Mages, and Lost Cities | Casting Delay | 3d6 13 |
| 2020-07-13 19:50:29 | John Chricton | Savage Rifts: Phase Worlds | Stealth check to confuse zombies by mingling his scent among the drummers (If both Running and Thievery are unnecessary to get to them and steal a pulse rifle unnoticed) | 1d8o8 6 1d6o6 10 |
| 2020-07-13 19:42:57 | John Crichton | Savage Rifts: Phase Worlds | Thievery check to steal pulse rifle from drummer if check to do so is necessary | 1d8o8 1 1d6o6 2 |
| 2020-07-13 19:12:28 | John Chricton | Savage Rifts: Phase Worlds | Focus check to activate Protection with a -2 penalty to be applied afterward due to 2nd action or Running | 1d10o10 7 1d6o6 4 |
| 2020-07-09 07:42:46 | John Chrichton | Savage Rifts: Phase Worlds | Damage from shot at Cult Leader | 4d6o6+4 22 |
| 2020-07-09 07:27:44 | John Chrichton | Savage Rifts: Phase Worlds | Shooting at Cult Leader | 1d6o6 4 1d6o6 10 |
| 2020-07-08 15:43:13 | John Chricton | Savage Rifts: Phase Worlds | Notice Check to examine the rift generator for any way to shut it off or sabotage it | 1d8o8 5 1d6o6 2 |
| 2020-07-08 15:39:01 | John Crichton | Savage Rifts: Phase Worlds | Stealth check to avoid further notice from the zombies while getting to a position what would allow both a better look at the rift generator and a clear shot at the high priest | 1d8o8 6 1d6o6 8 |
| 2020-07-08 14:16:39 | John Crichton | Savage Rifts: Phase Worlds | Stealth check to get close to the disc without being discovered | 1d8o8 5 1d6o6 2 |
| 2020-07-08 14:09:22 | John Crichton | Savage Rifts: Phase Worlds | Focus check to activate Invisibility | 1d10o10 9 1d6o6 2 |
| 2020-07-07 18:53:15 | CHRIS | Sounds Like Hell | Dex + Art to Drum | 1d10+7 10 |
| 2020-07-07 17:46:54 | John Crichton | Savage Rifts: Phase Worlds | Notice Check | 1d8o8 6 1d6o6 1 |
| 2020-07-06 20:40:29 | Alex Roland | ISWAT: Ninjas, Mages, and Lost Cities | Electronics Operation (Surveillance) roll | 3d6 9 |
| 2020-07-04 09:02:38 | Alex Roland | ISWAT: Ninjas, Mages, and Lost Cities | A series of Warp Jump attempts | 4#3d6 8 13 4 14 |
| 2020-06-30 20:16:38 | Alex Roland | ISWAT: Ninjas, Mages, and Lost Cities | Rifle Damage | 5d6+1 18 |
| 2020-06-30 20:14:08 | Alex Roland | ISWAT: Ninjas, Mages, and Lost Cities | Roll on Critical Hit Table | 3d6 8 |
| 2020-06-30 20:03:12 | Alex Roland | ISWAT: Ninjas, Mages, and Lost Cities | Making an AoA with barrel of rifle in contact with its skull | 3d6 6 |
| 2020-06-28 20:04:56 | John Chricton | Savage Rifts: Phase Worlds | Research attempt to see if John can find some sort of context to the ravings that might reveal clues that he missed | 1d4o4 10 1d6o6 5 |