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Roll history for DurasayMixo

Showing rolls 1023 to 1042 of 1562 | top | next 20 | prev 20

TimeCharacterCampaignDescriptionResults
2020-02-18 12:45:48Juri SaizeshBankorShadowsLE8 - Night Nurse - Treating critical injury on Jurdak Horrific Injury (Intellect 4, Medicine 3, +1eB Physician's Kit, Hard Difficulty)3eP+1eA+1eB+3eD 1 failure, 2 threat
2020-02-18 12:21:22Juri SaizeshBankorShadowsLE8 - Night Nurse - Heal with Critical Control on Dak (Blinded) (Intellect 4, Medicine 3, Hard)3eP+1eA+3eD+1eF 2 successes, 1 Dark Side
2020-02-18 12:05:19Juri SaizeshBankorShadowsLE8 - Night Nurse - Heal with Critical Control on Jurdak (Blinded) (Intellect 4, Medicine 3, Hard)3eP+1eA+3eD+1eF 1 threat, 1 Dark Side
2020-02-18 09:19:29Juri SaizeshBankorShadowsLE8 - Night Nurse - Treating wounds on Jabber (Intellect 4, Medicine 3, +1eB Physician's Kit, Average Difficulty)3eP+1eA+1eB+2eD 5 successes, 1 advantage
2020-02-18 09:03:55Juri SaizeshBankorShadowsLE8 - Night Nurse - Treating critical injury on Jabber (Intellect 4, Medicine 3, +1eB Physician's Kit, Easy Difficulty)3eP+1eA+1eB+1eD 4 successes, 4 advantage
2020-02-18 08:25:42Juri SaizeshBankorShadowsLE8 - Night Nurse - Heal with Critical Control on Jabber (choosing the harder critical - medium) (Intellect 4, Medicine 3, Hard)3eP+1eA+3eD+1eF 2 successes, 2 advantage, 1 Dark Side
2020-02-18 07:17:04Juri SaizeshBankorShadowsLM8 - Take Me Down to the Water - End of Scene Strain Recovery1eP+2eA 3 successes, 1 advantage
2020-02-17 18:37:06Juri SaizeshBankorShadowsLM8 - Take Me Down to the Water - Crafting the Water of Life (Intellect 4, Lore 2, Destiny Flip, +4eB Neural Charm, Formidable Difficulty, Secret Lore reduces to Daunting)3eP+1eA+4eB+4eD+1eF 2 advantage, 1 Dark Side
2020-02-17 18:11:47Juri SaizeshBankorShadowsLM8 - Take Me Down to the Water - Heal on Riule1eF 2 Light Side
2020-02-17 17:28:32Juri SaizeshBankorShadowsLM8 - Take Me Down to the Water - Reaching out to Riule (Presence 2, Charm 0, +1eB for RP, Destiny Flip, Average, DD Destiny)1eP+1eA+1eB+1eC+1eD 2 failures, 1 advantage
2020-02-17 16:45:14Juri SaizeshBankorShadowsLM8 - Take Me Down to the Water - Harm on Riule (Willpower 3, Discipline 1 vs. Riule Willpower 4, Discipline 2)1eP+2eA+2eC+2eD+1eF 2 threat, 1 Despair, 1 Dark Side
2020-02-17 15:21:06Juri SaizeshBankorShadowsLM8 - Take Me Down to the Water - Fear 3 (Willpower 3, Discipline 1, +1eB Spider Person, Hard Difficulty, Confidence 1 reduces difficulty to Average)1eP+2eA+1eB+2eD 3 successes, 1 Triumph
2020-02-17 12:59:57Juri SaizeshBankorShadowsME8 - Healing and the Force - Medicine check to recover wounds on Qareme (Intellect 4, Medicine 3, +1eB physician's kit, Easy Difficulty)3eP+1eA+1eB+1eD 2 successes, 7 advantage
2020-02-17 11:49:32Juri SaizeshBankorShadowsME8 - Healing and the Force - Heal on Verse with Critical Injury Control (Intellect 4, Medicine 3, Hard Difficulty)3eP+1eA+3eD+1eF 3 successes, 1 threat, 2 Light Side
2020-02-16 14:42:27Juri SaizeshBankorShadowsMM8 - Crafting Amulet of Power (Intellect 4, Lore 2, +4eB Neural Charm, Average Difficulty, Secret Lore reduces to Average)2eP+2eA+4eB+1eD+1eF 4 successes, 4 advantage, 1 Dark Side
2020-02-13 07:28:37Juri SaizeshBankorShadowsME7 - Crafting Amulet of Power (Intellect 4, Lore 2, +4eB Neural Charm, Hard Difficulty, Difficulty reduced by 1 by Secret Lore)2eP+2eA+4eB+2eD+1eF 2 successes, 3 advantage, 1 Triumph, 1 Dark Side
2020-02-12 12:49:14Juri SaizeshBankorShadowsEM7 - Space Etsy - Crafting Neural Charm (Intellect 4, Lore 2, +1eB boost from Vaya, +3eB Neural Charm, Daunting Difficulty, Secret Lore reduces Difficulty by 1. Hanging Triumph from VF)2eP+2eA+4eB+3eD+1eF 6 successes, 2 threat, 2 Light Side
2020-02-11 13:53:28Juri SaizeshBankorShadowsMN6 - Halp! A Star Wars Story - Treating Dak wounds less than half (Intellect 4, Medicine 2, +1eB Physician's Kit, Easy Difficulty)2eP+2eA+1eB+1eD 5 successes, 2 advantage
2020-02-11 11:52:32Juri SaizeshBankorshadowsSession 2 morality roll (1 conflict)1d10-1 7
2020-02-11 09:15:24Juri SaizeshBankorShadowsMA6 - Daughter of Darkness, Healer Divine - Is there a cure!? (Intellect 4, Medicine 2, 2 upgrades from data, destiny flip, +1eB Lab, Daunting Difficulty, 1 Destiny Flip, +2eS arcane origins)4eP+1eA+1eB+1eC+3eD+2eS 1 success, 1 threat, 1 Triumph, 1 Despair

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