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Roll history for Jo'ren Rath

Showing rolls 367 to 386 of 406 | top | next 20 | prev 20

TimeCharacterCampaignDescriptionResults
2022-08-24 22:40:32Jo'ren RathHothDowntime modding (1/2). Custom Grip for new lightsaber. Mod for Accurate. Asy Mechanics. Manipulate. Equipment = +2 boosts +2 advantage2eA+2eB+2eF+1eD 1 advantage, 2 Dark Side
2022-08-24 18:53:20Jo'ren RathHothDowntime monies1d100+900 921
2022-08-23 22:19:43Jo'ren RathHothD4. MM. Patrol. Athletics. 5 boosts from Rem. Boost from Imp probe. Inadequate power negated by hydroponics. Hard check.2eP+3eA+6eB+3eD 1 success, 8 advantage
2022-08-20 22:45:36Jo'ren RathHothD3. EM. Lightsaber construction. New pattern is base of Hard. Power is at Inadequate so +1 difficulty. Use Ritual bonus to reduce difficulty by 2. Mechanics check at Average. Reforging for 2 boosts. Manipulate to add Force dice. Powerbase for 2 boosts. Eq2eA+6eB+2eF+2eD 5 successes, 4 advantage, 2 Dark Side
2022-08-16 20:49:20Jo'ren RathHothSession Two - Destiny1eF 1 Light Side
2022-08-15 21:06:10Jo'ren RathHothD2. ME. Drinking the Chalice. Discipline check reduced to Easy with Mark back to Average with Base Power. May add Force Dice. Armour bonus.3eP+2eA+1eB+2eD+2eF 3 successes, 3 advantage, 1 Triumph, 1 Light Side, 1 Dark Side
2022-08-12 19:08:58Jo'ren RathHothD1. EE. The Evening Shift. Roll 2/7. Discipline vs Hard increased 3 times. Boost from Equipment. Boost from Zeno. Player upgrade from General.4eP+1eA+2eB+4eD+1eC 2 failures, 6 advantage, 1 Triumph
2022-08-12 05:54:47Jo'ren RathHothD1. EM. Unto death Event. Resilience check at Hard. Dapper flip. Player flip.2eP+3eA+1eC+2eD 2 successes, 3 advantage
2022-08-12 05:51:10Jo'ren RathHothD1. EM. Unto death Event. Piloting space. Dapper Destiny upgrade, Player destiny. Co-pilot assists. 2 setback from weather. Avi joins me.3eP+1eB+1eC+2eD+2eS 0 successes, 4 threat
2022-08-11 18:18:44Jo'ren RathHothPre-game modding Roll 2. Ship attachment. First option. Hard. Equipment boosts. Manipulate. +1 advantage from gear.2eA+3eB+2eF+3eD 1 failure, 2 advantage, 2 Light Side, 2 Dark Side
2022-08-11 18:07:28Jo'ren RathHothPre-game modding Roll 1. Main saber. Crystal mod 2. Vicious. Average. Equipment boost. Force dice2eA+2eB+2eF+2eD 1 success, 2 Light Side, 1 Dark Side
2022-08-08 11:08:56Jo'ren RathHothSession One - Destiny1eF 1 Dark Side
2021-03-17 13:04:28Chomaron PaladashO11Final three marks3#1d101-1 98 55 10
2019-07-12 11:07:06Jo'ren RathZiostSession 3 - Conflict roll. 3 conflict gained.1d10-3 1
2019-07-11 12:03:28Jo'ren RathZiostDay 10. Fluff surfing roll. Average athletics.2eP+3eA+2eD 4 successes, 1 threat, 1 Triumph
2019-07-10 00:07:32Jo'ren RathZiostDay 10. Modification roll. Accurate. Destiny flip. Equipment bonuses.1eP+1eA+2eB+1eD 2 successes, 1 advantage
2019-07-09 23:42:14Jo'ren RathZiostDay 10. Constructing a new Lightsaber. Destiny flip. Boosts from Star Forge and high quality materials. Equipment adds +1 advantage and +1 success.1eP+1eA+4eB+2eD 3 successes, 4 advantage
2019-07-09 07:31:51Jo'ren RathZiostDay 10. Forgotten challenge die.1eC 2 failures
2019-07-09 07:30:40Jo'ren RathZiostDay 10. Good works. Discipline. Average. 1 boost from armour3eP+1eA+1eB+2eD 4 successes
2019-07-09 07:27:20Jo'ren RathZiostDay 10. Fruitful labour. Athletics. Average. 3 boosts from Sylvain.2eP+3eA+3eB+2eD 2 successes, 1 advantage

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