Dice Roller
Roll history for Murasaki
Showing rolls 3443 to 3462 of 3842 | top | next 20 | prev 20
| Time | Character | Campaign | Description | Results |
|---|---|---|---|---|
| 2021-04-23 15:00:06 | Raven Cadera | Bellionas | Pre-game modding #2. Mandalorian Chamber (increase range). +2B from Weapon Maintance Kit. | 2eA+2eB+3eD 0 successes, 3 advantage |
| 2021-04-23 14:59:27 | Raven Cadera | Bellionas | Pre-game modding. Mandalorian Chamber (increase range). +2B from Weapon Maintance Kit. | 2eA+2eB+3eD 2 failures, 1 advantage |
| 2021-02-12 20:24:04 | GM Faily | O11 | The Heist. Ghosting Isond. Mechanics (Intellect). | 1eA+3eP+1eD 4 successes, 2 advantage |
| 2021-02-11 16:40:48 | GM Faily | O11 | The Heist. Ghosting Isond. Computers (Intellect). Keeping Up Appearances (upgrade+Boost), +1B Lockbreaker. | 4eP+2eB+1eC+2eD 2 successes, 4 advantage |
| 2021-02-11 10:08:40 | GM Faily | O11 | The Heist. Ghosting Isond. Computers (Intellect). Ignore 1 Setback (Bypass Security), 1 Boost from Lockbreaker Hand, 1 Boost from Vys assisting, 1 Boost from Heist prep (one time use) | 1eA+3eP+3eB+3eD+1eS 1 success, 6 advantage |
| 2021-02-10 16:31:07 | GM Faily | O11 | Day 9: High Stakes. Jonquil uses Force Heal on Teffa. (Int 3, Medicine 2, Strength 1) | 3eF 4 Light Side, 2 Dark Side |
| 2021-02-09 19:13:06 | GM Faily | O11 | The Heist. Ghosting Isond. Cool vs Easy. 1 Boost from prep, +1 Success, +1 Advantage | 2eA+1eB+1eD 2 successes, 1 advantage |
| 2021-01-30 06:51:45 | GM Faily | O11 | Session 3 Obligation. Group #2 | 1d100 29 |
| 2021-01-30 06:51:05 | GM Faily | O11 | Session 3 Obligation. Group roll | 1d3 2 |
| 2021-01-29 15:05:07 | GM Faily | O11 | D6 EM Tenar Medicine to remove Easy difficulty Critical Injury. | 2eP+2eA+1eD 4 successes, 1 Triumph |
| 2021-01-27 16:42:43 | GM Faily | O11 | Session 3 Destiny! | 1eF 2 Light Side |
| 2021-01-20 07:48:08 | GM Faily | O11 | Session 2 Obligation. Group #2 | 1d100 13 |
| 2021-01-20 07:39:28 | GM Faily | O11 | Session 2 Obligation. Group roll | 1d3 2 |
| 2021-01-19 19:27:42 | GM Faily | O11 | D3 Why Do Once. Round 3. Random ranged throw. 1. Addy. 2. Teffa. 3. Minions. 4. Old Man. 5-8. Nowhere | 1d8 4 |
| 2021-01-19 18:25:01 | GM Faily | O11 | D3 Why Do Once. Round 2. Coercion to Intimidate/Demoralize. GM Destiny. Opposed by Discipline (Willpower), using the "highest" of Teffa and Addy combined. | 2eP+1eA+2eD 3 successes |
| 2021-01-19 17:41:31 | GM Faily | O11 | D3 Why Do Once. Round 1. Minions shoot Teffa. GM Destiny to upgrade. Player Destiny on defense | 2eP+1eA+1eC+1eD 2 successes, 2 advantage |
| 2021-01-19 17:01:01 | GM Faily | O11 | D3 Why Do Once. Round 1. Nok attacks Addy. Brawl/Brawn. Frenzied Attack. PC Destiny on Defense+1 Defense | 4eP+1eA+1eB+1eD+1eC+1eS 2 successes, 3 advantage, 1 Despair |
| 2021-01-19 16:10:33 | GM Faily | O11 | D3 Why Do Once. Initiative Minions | 2eA 1 success, 1 advantage |
| 2021-01-19 16:10:05 | GM Faily | O11 | D3 Why Do Once. Initiative Old Man. | 1eP+1eA 1 success, 2 advantage |
| 2021-01-19 16:09:09 | GM Faily | O11 | D3 Why Do Once. Initiative Nok Drayen. +1 Success (1 Strain) | 1eP+2eA 2 successes, 2 advantage, 1 Triumph |
Showing rolls 3443 to 3462 of 3842 | top | next 20 | prev 20