Dice Roller
Roll history for ObMeiste
Showing rolls 82 to 101 of 341 | top | next 20 | prev 20
Time | Character | Campaign | Description | Results |
---|---|---|---|---|
2011-04-06 19:58:40 | Bailey | The Midwestern Marauders | Attacking Green Darter Arn 2 with Fiery Flare (vs reflex) | 1d20+4 15 2d8+5 8 |
2011-04-06 19:54:35 | Bailey | The Midwestern Marauders | Falling damage | 1d10 4 |
2011-04-06 19:52:49 | Bailey | The Midwestern Marauders | Athletics check to remain in square | 1d20+1 2 |
2011-04-04 07:21:20 | Bailey | The Midwestern Marauders | Death Saving throw | 1d20 17 |
2011-03-27 14:51:43 | Bailey | The Midwestern Marauders | Death Saving throw | 1d20 16 |
2011-03-27 14:48:10 | Bailey | The Midwestern Marauders | Saving throw against being stunned | 1d20 13 |
2011-03-27 14:37:38 | Bailey | The Midwestern Marauders | Falling damage | 1d10 10 |
2011-03-26 13:45:55 | Bailey | The Midwestern Marauders | Targetting Green Darter Arn 2,Green Darter Arn 1, Black Blaash 1, Blaash 2, Blood Bird 1, Blood Bird 2 | 6#1d20+1 3 8 20 11 18 21 6d8+1 29 |
2011-03-26 13:31:26 | Bailey | The Midwestern Marauders | Overcharging alpha mutation - Ultrashriek with bonus from beta moss | 1d20+2 5 |
2011-03-23 12:00:28 | Bailey | The Midwestern Marauders | Iniative for Encounter 4 | 1d20+2 9 |
2011-03-23 03:05:47 | Bailey | The Midwestern Marauders | Trying to get by using the power of persuasion! | 1d20+9 12 |
2011-03-22 08:07:53 | Bailey | The Midwestern Marauders | Mechanical check to cobble together a proper rightous robot disguise | 1d20+7 15 |
2011-03-19 01:20:19 | Bailey | The Midwestern Marauders | Science check to undo evil technological wickedness (Second attempt) | 1d20+3 13 |
2011-03-17 14:21:06 | Bailey | The Midwestern Marauders | Science check to deactivate machine, attempt 1 | 1d20+3 15 |
2011-03-16 02:08:16 | Bailey | The Midwestern Marauders | Attacking Porker Warhog using Heavy Two-handed melee (vs AC, normal damage) | 1d20+7 22 2d8+5 12 |
2011-03-14 19:18:42 | Bailey | The Midwestern Marauders | Trying to aid and stabilize FRED from dying using the science skill | 1d20+3 11 |
2011-03-13 13:49:54 | Bailey | The Midwestern Marauders | Attacking Hoop Warrior using Heavy Two-handed melee (+7 vs Reflex) | 1d20+7 11 2d8+5 17 |
2011-03-12 18:04:47 | Bailey | The Midwestern Marauders | Close Burst 3, Target: Porker Warhog, Dabber 2, Hoop Warrior, Badder Slavedriver ; Attack: Level + Constitution vs. Reflex.; Hit: 3d6 + Constitution modifier + your level fire damage.; Effect: The burst creates a zone that lasts until the end of your next | 4#1d20+5 20 22 12 18 3d6+5 16 |
2011-03-11 16:40:15 | Bailey | The Midwestern Marauders | Making Saving throw versus Daze | 1d20 20 |
2011-03-10 11:00:17 | Bailey | The Midwestern Marauders | Attacking Dabber 1 using Eau De Roache (+5 vs fort, 2d8+6 acid damage) | 1d20+5 24 2d8+6 20 |