Dice Roller

Roll history for ObMeiste

Showing rolls 62 to 81 of 341 | top | next 20 | prev 20

TimeCharacterCampaignDescriptionResults
2011-03-08 22:40:17BaileyThe Midwestern MaraudersAiding athletics action with Smithsonian1d20+1 3
2011-03-08 00:26:40BaileyThe Midwestern MaraudersInitative for new encounter!1d20+2 12
2011-03-06 21:50:52BaileyThe Midwestern MaraudersTrying again to escape grasp weed1d20+1 13
2011-03-06 20:06:02BaileyThe Midwestern MaraudersTrying to escape the grab weed1d20+1 3
2011-03-05 13:45:35BaileyThe Midwestern MaraudersAttacking Yexil with ranged weapon once more (+7 vs AC, 2d10+5 damage)1d20+7 27 2d10+5 17
2011-03-05 13:41:44BaileyThe Midwestern MaraudersAttacking Yexil using Eau De Roach (+5 vs Fort, 2d8+6 acid damage)1d20+5 23 2d8+6 14
2011-03-04 16:28:54BaileyThe Midwestern MaraudersAttacking Yexil with ranged weapon(+7, 2d10+5) again1d20+7 11 2d10+5 16
2011-03-04 16:24:36BaileyThe Midwestern MaraudersAttacking Yexil with ranged weapon(+7, 2d10+5)1d20+7 19 2d10+5 11
2011-03-03 16:32:21BaileyThe Midwestern MaraudersPeering out if possible, if not then checking for traps.1d20+4 9
2011-03-02 17:57:59BaileyThe Midwestern MaraudersInitative for encounter2?1d20+2 9
2011-03-02 00:05:39BaileyThe Midwestern MaraudersAttemping mechanics check to unlock the hatch1d20+7 23
2011-02-28 16:41:21BaileyThe Midwestern MaraudersAttacking Badder 1 using Heavy Two-handed melee (+7 vs AC, 2d8+5)1d20+7 22 2d8+5 21
2011-02-28 00:20:35BaileyThe Midwestern MaraudersAttacking Badder 1 using Fiery Flare (+4 vs Reflex, 2d8+5 fire damage)1d20+4 19 2d8+5 17
2011-02-27 19:55:54BaileyThe Midwestern MaraudersAttacking Porker 2 with basic attack using Heavy Two-handed gun. (+7 vs AC, 2d10+5 damage)1d20+7 21 2d10+5 20
2011-02-27 19:43:52BaileyThe Midwestern MaraudersOvercharging alpha mutation - Shaggy pelt!1d20+2 14
2011-02-27 17:57:05BaileyThe Midwestern MaraudersIniative for first encounter1d20+2 21
2011-02-27 16:59:18BaileyThe Midwestern MaraudersInteraction check to get everyone working together for the betterment of everyone everywhere1d20+9 21
2011-02-27 14:21:24BaileyThe Midwestern MaraudersThinking of ways to stop robot without outright blowing it up again(mechanics check)1d20+7 23
2011-02-26 19:10:23BaileyThe Midwestern MaraudersAttempt to avert horrible disaster(mechanics check)1d20+7 14
2011-02-20 01:42:25The Midwestern Maraudersmiscellaneous starting gear1d4+1 2

Showing rolls 62 to 81 of 341 | top | next 20 | prev 20

Return to index | Roll some dice