Dice Roller
Roll history for Tenzing
Showing rolls 15 to 34 of 34 | top | prev 20
Time | Character | Campaign | Description | Results |
---|---|---|---|---|
2021-06-14 20:35:59 | Tenzing | Bellionas | D10. Spire. Forgotten B-Team Boost dice as per GM. | 3eB 1 success, 2 advantage |
2021-06-14 20:32:23 | Tenzing | Bellionas | D10. ME. Spire. Athletics. Destiny flip. Physical Training. Boost. Average plus 2 setback | 1eP+1eA+2eB+2eD+2eS 0 successes, 1 advantage |
2021-06-14 19:07:12 | Tenzing | Bellionas | D10. ME. Spire. Ranged (Light) vs Average (Short range, +1eD for two weapon fighting). Accurate 2. Adds 1 advantage to activate 2nd weapon. | 3eP+1eA+2eB+2eD 3 successes, 4 advantage |
2021-06-14 15:11:34 | Tenzing | Bellionas | D10. ME. Spire. Initiative check, Cool. | 2eA 1 success, 3 advantage |
2021-06-13 22:42:01 | Tenzing | Bellionas | D10. ME. Spire. Exits? Perception vs Average, 1 Boost (as per GM) | 1eP+2eA+1eB+2eD 3 successes, 1 advantage, 1 Triumph |
2021-06-10 18:37:20 | Tenzing | Bellionas | D10. ME. Spire. Knowledge Education vs Average, 1 Setback | 2eA+2eD+1eS 0 successes, 3 threat |
2021-06-09 12:09:19 | Tenzing | Bellionas | D10. Spire. Deception vs Hard, Two Setback. | 2eP+1eA+3eD+2eS 0 successes, 3 threat, 1 Triumph |
2021-06-09 11:53:54 | Tenzing | Bellionas | D10. Spire. Cool vs Hard, Two Setback. Player destiny flip | 1eP+1eA+3eD+2eS 1 failure |
2021-06-07 21:37:14 | Tenzing | Bellionas | Day 9 EA. Modding Roll. Lefty. Amplifying Chamber. +1 Damage Mod. Mod 1. Two boosts from Weapon Kit. Hard Mechanics. | 2eA+2eB+3eD 3 successes |
2021-06-07 21:34:09 | Tenzing | Bellionas | Day 9 LM. Modding Roll. Lefty. Amplifying Chamber. +1 Damage Mod. Mod 1. Two boosts from Weapon Kit. Hard Mechanics. | 2eA+2eB+3eD 1 failure, 1 advantage |
2021-06-01 15:18:19 | Tenzing | Bellionas | D8. LE. Event. Imperial Mixer. Step 3 - Criminal- Hutt Cartel, low tier. Deception, Average. Destiny flip. | 2eP+1eA+2eD 1 success, 2 threat, 1 Triumph |
2021-06-01 15:16:44 | Tenzing | Bellionas | D8. LE. Event. Imperial Mixer. Step 2 - Criminal- Hutt Cartel, low tier. Perception, Hard. | 1eP+2eA+3eD 1 failure, 1 advantage |
2021-06-01 12:34:49 | Tenzing | Bellionas | D8. LE. Event. Imperial Mixer. Step 1 - Knowledge: Underworld. Average. | 1eP+1eA+2eD 1 success, 1 advantage |
2021-06-01 12:33:24 | Tenzing | Bellionas | D8. LE. Event. Imperial Mixer. Step 1 - Knowledge: Outer Rim. Average. | 2eA+2eD 1 success, 1 threat |
2021-06-01 12:29:54 | Tenzing | Bellionas | D8. LE. Event. Imperial Mixer. Step 1 - Knowledge: Core Worlds. Average. GM upgrade | 2eA+1eC+1eD 1 success, 1 threat |
2021-05-30 20:49:36 | Tenzing | Bellionas | D7. LE. Retribution. Shooting newest Stormtroopers. Two weapons so +1eD. Ranged (Light) vs Average. Two setback lowered to 1 with Custom Grip. Accurate 2. Boost from Sol. Aim twice. 5 boosts total. +1 advantage from Paired Weapons. | 3eP+1eA+5eB+2eD+1eS 6 successes, 1 advantage, 1 Triumph |
2021-05-30 13:04:48 | Tenzing | Bellionas | D7. LE. Retribution. Shooting new group of Stormtroopers. Two weapons so +1eD. Ranged (Light) vs Average. Accurate 2. Boost from Sol. Aim twice. 5 boosts total. +1 advantage from Paired Weapons. | 3eP+1eA+5eB+2eD 3 successes, 5 advantage |
2021-05-30 11:10:28 | Tenzing | Bellionas | D7 LE - Retribution. Coordination vs Easy, GM Destiny. Boost from Sol. Boost from Shoula. | 3eA+2eB+1eC 2 successes, 4 advantage |
2021-05-29 22:07:44 | Tenzing | Bellionas | D7. LM. A Grand old time. Streetwise, Average. 2 boosts. | 1eP+2eA+2eB+2eD 3 successes, 2 advantage |
2021-05-29 19:41:10 | Tenzing | Bellionas | D7. LE - Retribution - Athletics vs Average. Round 2. Physical Training Boost. 2 boosts from Mylar. | 2eA+3eB+2eD 2 successes, 2 advantage |