Dice Roller
Campaign history for Rifts, Adventures in North America
Showing rolls 22 to 41 of 41 | top | prev 20
| Time | Roller | Character | Campaign | Description | Results |
|---|---|---|---|---|---|
| 2021-05-06 13:38:43 | Arcane | John Carter | Rifts, Adventures in North America | How long the jury-rig will hold if days are appropriate | 2d4*2 6 |
| 2021-05-06 13:36:48 | Arcane | John Carter | Rifts, Adventures in North America | How long the jury-rig will hold if hours are appropriate | 4d6*2 26 |
| 2021-05-06 13:33:35 | Arcane | John Carter | Rifts, Adventures in North America | 2nd Jury-Rig check to see if SAMAS will function normally or just at 50% effectiveness | 1d100 48 |
| 2021-05-06 13:07:59 | Arcane | John Carter | Rifts, Adventures in North America | Jury-Rig skill check to quickly get the Fallen SAMUS in a functional condition (This time with correct dice code) | 1d100 43 |
| 2021-05-06 10:55:45 | Arcane | John Carter | Rifts, Adventures in North America | Jury-Rig skill check to quickly get the Fallen SAMUS in a functional condition | 1d00 0 |
| 2021-04-27 07:27:55 | Arcane | John Carter | Rifts, Adventures in North America | Damage from NG-56 Northern Gun Heavy-Duty Ion Blaster against the ammo drum | 3d6 9 |
| 2021-04-27 07:22:14 | Arcane | John Carter | Rifts, Adventures in North America | Aimed Called Shot With Cross-Hairs Scope at the SAMUS' ammo drum | 1d20+4 15 |
| 2021-04-11 01:23:10 | Arcane | John Carter | Rifts, Adventures in North America | Damage from attack on Grunt 2 | 2d6+16 18 |
| 2021-04-11 01:21:07 | Arcane | John Carter | Rifts, Adventures in North America | Attempt to knock out Grunt 2 | 1d20+4 15 |
| 2021-04-08 17:23:06 | Arcane | John Carter | Rifts, Adventures in North America | Strike to disarm security guard | 1d20+4 16 |
| 2021-04-08 17:09:32 | Arcane | John Carter | Rifts, Adventures in North America | Attempt to dodge Security Officer's shot | 1d20+4 7 |
| 2021-04-08 12:13:51 | Arcane | John Carter | Rifts, Adventures in North America | Initiative | 1d20+1 4 |
| 2021-04-07 22:11:43 | Arcane | John Carter | Rifts, Adventures in North America | Correct Attempt at Damage From Critical Strike (Did the last one incorrectly) | (2d6+16)*2 54 |
| 2021-04-07 22:09:58 | Arcane | John Carter | Rifts, Adventures in North America | Damage from Critical Strike | 2d6+16*2 35 |
| 2021-04-07 22:00:46 | Arcane | John Carter | Rifts, Adventures in North America | 2nd blow to knock CS Grunt out | 1d20+4 24 |
| 2021-04-06 19:08:15 | Arcane | John Carter | Rifts, Adventures in North America | Damage from pistol whipping attempt | 2d6+16 22 |
| 2021-04-06 19:01:39 | Arcane | John Carter | Rifts, Adventures in North America | Attempting to knockout a CS Grunt by hitting him in the back of the head with a gun | 1d20+4 10 |
| 2021-04-01 20:58:58 | Arcane | John Carter | Rifts, Adventures in North America | Computer Repair roll | 1d100 56 |
| 2021-03-18 15:28:24 | Arcane | John Carter | Rifts, Adventures in North America | Computer Hacking roll for John to circumvent digital barriers | 1d100 86 |
| 2021-03-18 15:25:31 | Arcane | John Carter | Rifts, Adventures in North America | Computer Operations roll to find desired files within modified search parameters | 1d100 6 |